Full notes
Full Healed To Death update
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What changed
- Events
- Gameplay
- UI and audio
- Performance
- Balance
- Store
Healed To Death changes
Message from the developer
Hi Everyone, I've been working hard at ironing out bugs & adding a bunch of polish to the demo. I'm calling this a pre-build for Steam Next Fest as there are still a couple small changes I wish to add before the release date of next fest. But the press event is open to the public so I may as well provide the update now and do a minor match once the 24th of February roles around.
As always, I look forward to seeing you guys play the game and whatever feedback you have.
Changes Available In Demo
20 new spells for your party members have been added to the game via spell books. This brings the total up to 42 spells for you to discover and equip your party with.
An opening cinematic with professional voice acting has been added
The Fighter, Corsair, Cleric, Berserker and Druid now have unique models
The skeletons have had their models updated and have a variety of animations
An animation for enemies and party members being stunned has been added
Party Members and Enemies now have glowing hand effects when they cast spells
Major shader compilation improvements (still improving this)
All UI elements should now have sounds when you interact with them
Improvements to sorting through spells in the spell book
Crits from heals are now more obvious with an additional yellow outline
A new book is now available in the town's library to show you what NPC spells exist
A blue mist effect will inhabit the corners of your screen if you are out of mana
The overworld has had new models and visual effects added
The shop now has an animation for buying items
Party members should now cycle through a variety of hurt sounds when they take damage
Tips will now appear on loading screens when you are descending down a dungeon
You can now adjust the tonemap exposer under the brightness setting
You can now adjust the maximum FPS
You can now turn off shadows
You can now turn off SDFGI (Signed distance field global illumination)
Spells with upgrades that grant additional charges should start with the maximum amount of charges when you change level
Improvements to the game over screen
The objectives elements should scale down and properly fit when the Bags or Spell Books are open
An additional large flag is put over party members when Follow Me is turned on
Minor tutorial improvements
Various bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
