Full notes
Full Healed To Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Changes Available in Demo
Procedural Decoration System
A decoration system has been added for the procedurally generated dungeon. Hallways and enemy rooms will now have a variety of decorations added throughout the dungeon.
Necroiary
A Necroiary has been added to provide you with information on the various undead bosses and monsters in the dungeons.
Dynamic Music
When entering combat, the newly updated soundtrack will shift between an idle variant and a combat variant.
Other small improvements
The camera can now be turned to face your characters by holding the left mouse button
In world health bars now visual match the rest of the UI
Enemy healing numbers will now appear as a purple font
Slight color variation in your mana bar now occurs when you're in a meditated state
The amount of mana you are regenerating now appear in game
A mana bar now appears under the player in the Party Frames UI
Additional secrets have been added to the Tutorial dungeon
A new Party Control ability has been added that lets your damage dealers but not your tank focus a target down
Red text now appears on items and spells that cannot be used by your party
You now gain a 5% output buff if you enter a boss level without being taken by the shadows when you run out of time
Other minor improvements and bug fixes
State of Development
5/7 dungeons are now in a complete state. With 34 new unique enemies and a large variety of decorations being scattered between them. The Battle Grave is close to being complete and the final dungeon is still being scoped out. It is very likely that both of these dungeons will be finished by early December meaning that there will be 4 months of development purely dedicated to polishing the game. The intended release date is currently late March or early April 2025.
Source
Changelog.gg summarizes and formats this update. How we read updates.
