Full notes
Full Headspun update
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What changed
- Gameplay
Headspun changes
Headspun casts you in the role of a Company Director - the CEO of Cortex; the world of Theo's brain. It's your job to restore the company to its former glory after Theo suffers an accident, but doing this alone is not an option. You'll need to assemble a team. It's a game about management. Resource allocation. Delegation. As such, you'll use company earnings - Neurocredits - to hire from a roster of potential employees, and build a team capable of returning Cortex to the prosperous, thriving company it once was. Each member of staff contributes to the overall success of the company, and helps raise Theo's overall brainpower. Once hired, your employees will carry out tasks based on your orders. You can instruct them to repair damaged areas of Cortex, for example, or assign them to various departments to improve specific areas of the company. As we talked about in our last update, you'll actively rebuild Cortex over the course of the game, and witness your company grow as your team carry out your requests.
Not only this, each member of Staff represents a facet of Theo's character. A personality isn't a set, concrete thing - it has different sides, with different traits surfacing under different situations. The staff of Cortex reflect this multitude of characteristics, and - when they're off duty - you'll be able to interact with each and get a feel for what they're all about. Hopefully that gives you a better idea of the role staff play in Headspun, but ultiamtely the buck stops with you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
