Full notes
Full Headshot VR update
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Repeated intro
Hello! Today we have released a new update, v0.8. And about the previous update forgot to write the news. Therefore, I correct this error and write here about updates 0.7 and 0.8 (and what happened to 0.6?)
What changed
- Gameplay
- UI and audio
- Performance
Headshot VR changes
I'll start with version v0.7
We divided the movement and turns into different controllers - for both the Vive and the Oculus. Try, move and jump - on the left joystick, turns - on the right. Later we will make a setting in the menu, so that you yourself can determine where the movement is and where it turns.
We added different turn options. There are 3 of them:
Angle - a turn at a certain angle, 90, 45, 15 degrees by tap on the touch button (or tilting the Oculus stick):
Snap - turn in the direction of the hand with the weapon. By clicking on the touch button or stick:
Smooth - smooth turn, non-stop. May be fast-medium-slow:
Fixed some problems with spawn.
Now go to version 0.8.
When you start the game, we now show how many users are currently connected to the game.
When creating multiplayer battle, you can play a mini-game with targets while other players are connected. As soon as several people connect, the multiplayer game will start.
Players receive a notification when someone joins the game.
Made some improvements on optimization.
We are working on further improving the game and optimizing it. Stay with us!
Source
Changelog.gg summarizes and formats this update. How we read updates.
