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Steam News11 January 20224y ago

Devblog 2022.01.11

Devblog 2022.01.11 Hello everyone, here is the latest dev blog! Come check on what the team has been working on. ----- Contagion Available here: https://www.monochrome-games.

Full notes

Full HeadCount update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions2 changes0 removals
  • Maps
  • Events
  • UI and audio
  • Balance
fixedBeen updating Flatline and creating a new map for the gamemode. Fixed a problem with the wave number acting weird on the first round (quite rare, but it happened) and also extended the escape trigger on camp whitner for Flatline. Another change for Flatline is that now mid boss and end boss is never the same, since the new boss type has now been finished.
addedWasn’t able to get too much done during the holidays and now going back and forth to help speed up HeadCount progress. The new CVRO Freelancer maps are ready for testing, after we have some playtesting and we feel the levels are perfect, we will be pushing the build live! Soon! Really excited to have this out in your hands soon enough! If you own the game on steam and wish to playtest the new free lancer levels just go to our discord ask for Mike. Discord.gg/monochrome
changedThis week I have been bug hunting to get ready for the next content release – and its really nearly there! Also touched up on all the other missions giving them some polish. In process tweaked player speeds, money rewards and overlooked enemy pathing.
fixedI added some Audio and some bug fixing to BavBoss who you will meet soon enough! Fixed a few issues with wrong models and effects being applied. Polished end of round grip-ables and tackled a nasty enemy outline issue. Added in Health pick-ups including awesome effects which is amazeballs! Updated loot drop system, index control placement and some trigger axis on weapons. Weapons will feel pretty neat can’t wait for you to try them all!
addedWent straight to work and added some Material fixes like a boss, helped out Lawrence with level/gameplay scripting. Gameplay should feel very smooth. Did some pampering on Ambient Audio for the immersive touch. And general reference checking and maintenance. We are looking to get started to release this to Oculus Quest right after this large content update is live. PlayStation VR will likely come around the same time. I know lots of you are excited waiting for the PlayStation and Oculus store version and we are on it!
added#TeamMike Oof I’m back again! Spent most of the new year working on dressing up the tutorial map so it looks pretty sick! Already posting a screenshots on social media, but here are a few more!

HeadCount changes

fixedBeen updating Flatline and creating a new map for the gamemode. Fixed a problem with the wave number acting weird on the first round (quite rare, but it happened) and also extended the escape trigger on camp whitner for Flatline. Another change for Flatline is that now mid boss and end boss is never the same, since the new boss type has now been finished.
addedWasn’t able to get too much done during the holidays and now going back and forth to help speed up HeadCount progress. The new CVRO Freelancer maps are ready for testing, after we have some playtesting and we feel the levels are perfect, we will be pushing the build live! Soon! Really excited to have this out in your hands soon enough! If you own the game on steam and wish to playtest the new free lancer levels just go to our discord ask for Mike. Discord.gg/monochrome
changedThis week I have been bug hunting to get ready for the next content release – and its really nearly there! Also touched up on all the other missions giving them some polish. In process tweaked player speeds, money rewards and overlooked enemy pathing.
fixedI added some Audio and some bug fixing to BavBoss who you will meet soon enough! Fixed a few issues with wrong models and effects being applied. Polished end of round grip-ables and tackled a nasty enemy outline issue. Added in Health pick-ups including awesome effects which is amazeballs! Updated loot drop system, index control placement and some trigger axis on weapons. Weapons will feel pretty neat can’t wait for you to try them all!
addedWent straight to work and added some Material fixes like a boss, helped out Lawrence with level/gameplay scripting. Gameplay should feel very smooth. Did some pampering on Ambient Audio for the immersive touch. And general reference checking and maintenance. We are looking to get started to release this to Oculus Quest right after this large content update is live. PlayStation VR will likely come around the same time. I know lots of you are excited waiting for the PlayStation and Oculus store version and we are on it!

Devblog 2022.01.11

Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/

#TeamJohan

Been updating Flatline and creating a new map for the gamemode. Fixed a problem with the wave number acting weird on the first round (quite rare, but it happened) and also extended the escape trigger on camp whitner for Flatline. Another change for Flatline is that now mid boss and end boss is never the same, since the new boss type has now been finished.

-----

ContagionVR: Outbreak

Available here:

https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/

#TeamMike

Wasn’t able to get too much done during the holidays and now going back and forth to help speed up HeadCount progress. The new CVRO Freelancer maps are ready for testing, after we have some playtesting and we feel the levels are perfect, we will be pushing the build live! Soon! Really excited to have this out in your hands soon enough! If you own the game on steam and wish to playtest the new free lancer levels just go to our discord ask for Mike. Discord.gg/monochrome

-----

HeadCount

Available here:

https://www.monochrome-games.com/product/headcount/

#TeamLawrence

This week I have been bug hunting to get ready for the next content release – and its really nearly there! Also touched up on all the other missions giving them some polish. In process tweaked player speeds, money rewards and overlooked enemy pathing.

#TeamAlex

I added some Audio and some bug fixing to BavBoss who you will meet soon enough! Fixed a few issues with wrong models and effects being applied. Polished end of round grip-ables and tackled a nasty enemy outline issue. Added in Health pick-ups including awesome effects which is amazeballs! Updated loot drop system, index control placement and some trigger axis on weapons. Weapons will feel pretty neat can’t wait for you to try them all!

#TeamBrian

Went straight to work and added some Material fixes like a boss, helped out Lawrence with level/gameplay scripting. Gameplay should feel very smooth. Did some pampering on Ambient Audio for the immersive touch. And general reference checking and maintenance. We are looking to get started to release this to Oculus Quest right after this large content update is live. PlayStation VR will likely come around the same time. I know lots of you are excited waiting for the PlayStation and Oculus store version and we are on it!

#TeamMike Oof I’m back again! Spent most of the new year working on dressing up the tutorial map so it looks pretty sick! Already posting a screenshots on social media, but here are a few more!

-----

And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.

Also, join us on our discord, where we are the most active and you can even get sneak peeks!

Discord.gg/Monochrome

Source

Steam News / 11 January 2022

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