Full notes
Full Head Bumper: Editcraft update
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What changed
- Gameplay
- Balance
v0.3 Update! Change log: --> Added change action assignable to blocks in the block editor. Change-block will be changed into another. Useful for creating animated blocks or mechanisms that change over time. - Change-blocks can be configured in many ways: -
Change list - The block will turn into items placed here. (List of blocks to change into) - Change activation mode - How the change will be activated.
At Start - The block will start moving/changing at the start of the level or when placed ingame.
Triggered - The block will start moving/changing when the action is triggered (the movement can't be stopped).
Toggled - Movement/changing of the block will be toggled on/off when the action is triggered.
Changing order - In what order the blocks will be displayed (changed).
Row by row - The blocks will be swapped in the row by row order as set in "Change list".
Random - The blocks will be swapped in random order.
Unique-Random - The blocks will be replaced in random order, but each will appear once in one series.
Changing mode - How the blocks are changed (how many changes).
Single Block - The block will be changed only once.
Single Series - The block will keep turning into specific blocks for a certain amount of time.
Loop - The block will keep turning into specific blocks in loop (until it is toggled off manually).
Change only texture - Only the block's texture will be changed, not its actions. - Change also movement - The way the block moves will also change with the change. - Changing speed - The speed of changing blocks (in blocks per second).
--> Added move action assignable to blocks in the block editor. Move-block will keep moving in specified direction. Useful for creating enemies or moving platforms and obstacles. - The movement of blocks can also be configured in many ways: -
Movement activation - How the movement will be activated.
At Start, Triggered, Toggled same as above.
Movement direction - In which direction the block will move.
Up - The block will move up.
UpRight - The block will move diagonally up and to the right.
Right - The block will move to the right.
DownRight - The block will move diagonally down and to the right.
Down - The block will move down.
DownLeft - The block will move diagonally down and to the left.
Left - The block will move to the left.
UpLeft - The block will move diagonally up and to the left.
Rotation on collision - How should the block movement change when it encounters an obstacle.
None (0) - The block will not change its direction of movement when it encounters an obstacle.
Turn HalfRight (+45) - The block will change its direction of movement 45 degrees to the right when it encounters an obstacle.
Turn Right (+90) - 90 degrees to the right
Turn Right&Half (+135) - 135 degrees to the right
Turn Around (180) - changes direction of movement by 180 degrees
Turn Left&Half (-135) - 135 degrees to the left
Turn Left (-90) - 90 degrees to the left
Turn HalfLeft (-45) - 45 degrees to the left
Turn Smart (+-90 / 180) - When the block encounters an obstacle first it will try to go to its left or right, and if there are blocks on both sides, it will turn around.
Random (?) - changes direction of movement by random degrees
Bounce (/\\) - The block will change (one dimension of) its movement direction to the opposite - As if it bounced off the encountered obstacle.
Rotate texture - The texture of the block will be rotated when the block hits an obstacle while moving. - Wait for rotation - The block will not move until the texture rotates. - Trigger encountered - The block will activate the actions of the blocks it encounters on its way. (Force-blocks, which usually push the player in a certain direction, in this case will change the direction of the block's movement.) - Discrete movement - If true, the block will move by teleportation; otherwise will move lineary. - Collide with non-solids - If true, the block will treat non-solid blocks as an obstacle. - Movement speed - The speed of the block (in blocks per second).
--> Some other minor improvements and bug-fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
