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Steam News23 January 20215y ago

Moving&Changing blocks UPDATE

v0.3 Update! Change log: --> Added change action assignable to blocks in the block editor. Change-block will be changed into another. Useful for creating animated blocks or mechanisms that change over time.

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What changed

0 fixes2 additions16 changes0 removals
  • Gameplay
  • Balance
addedv0.3 Update! Change log: --> Added change action assignable to blocks in the block editor. Change-block will be changed into another. Useful for creating animated blocks or mechanisms that change over time. - Change-blocks can be configured in many ways: -
changedTriggered - The block will start moving/changing when the action is triggered (the movement can't be stopped).
changedToggled - Movement/changing of the block will be toggled on/off when the action is triggered.
changedChanging order - In what order the blocks will be displayed (changed).
changedChanging mode - How the blocks are changed (how many changes).
changedSingle Block - The block will be changed only once.

v0.3 Update! Change log: --> Added change action assignable to blocks in the block editor. Change-block will be changed into another. Useful for creating animated blocks or mechanisms that change over time. - Change-blocks can be configured in many ways: -

  • Change list - The block will turn into items placed here. (List of blocks to change into) - Change activation mode - How the change will be activated.

  • At Start - The block will start moving/changing at the start of the level or when placed ingame.

  • Triggered - The block will start moving/changing when the action is triggered (the movement can't be stopped).

  • Toggled - Movement/changing of the block will be toggled on/off when the action is triggered.

  • Changing order - In what order the blocks will be displayed (changed).

  • Row by row - The blocks will be swapped in the row by row order as set in "Change list".

  • Random - The blocks will be swapped in random order.

  • Unique-Random - The blocks will be replaced in random order, but each will appear once in one series.

Changing mode - How the blocks are changed (how many changes).

  • Single Block - The block will be changed only once.

  • Single Series - The block will keep turning into specific blocks for a certain amount of time.

  • Loop - The block will keep turning into specific blocks in loop (until it is toggled off manually).

  • Change only texture - Only the block's texture will be changed, not its actions. - Change also movement - The way the block moves will also change with the change. - Changing speed - The speed of changing blocks (in blocks per second).

--> Added move action assignable to blocks in the block editor. Move-block will keep moving in specified direction. Useful for creating enemies or moving platforms and obstacles. - The movement of blocks can also be configured in many ways: -

  • Movement activation - How the movement will be activated.

  • At Start, Triggered, Toggled same as above.

  • Movement direction - In which direction the block will move.

  • Up - The block will move up.

  • UpRight - The block will move diagonally up and to the right.

  • Right - The block will move to the right.

  • DownRight - The block will move diagonally down and to the right.

  • Down - The block will move down.

  • DownLeft - The block will move diagonally down and to the left.

  • Left - The block will move to the left.

  • UpLeft - The block will move diagonally up and to the left.

  • Rotation on collision - How should the block movement change when it encounters an obstacle.

  • None (0) - The block will not change its direction of movement when it encounters an obstacle.

  • Turn HalfRight (+45) - The block will change its direction of movement 45 degrees to the right when it encounters an obstacle.

  • Turn Right (+90) - 90 degrees to the right

  • Turn Right&Half (+135) - 135 degrees to the right

  • Turn Around (180) - changes direction of movement by 180 degrees

  • Turn Left&Half (-135) - 135 degrees to the left

  • Turn Left (-90) - 90 degrees to the left

  • Turn HalfLeft (-45) - 45 degrees to the left

  • Turn Smart (+-90 / 180) - When the block encounters an obstacle first it will try to go to its left or right, and if there are blocks on both sides, it will turn around.

  • Random (?) - changes direction of movement by random degrees

  • Bounce (/\\) - The block will change (one dimension of) its movement direction to the opposite - As if it bounced off the encountered obstacle.

  • Rotate texture - The texture of the block will be rotated when the block hits an obstacle while moving. - Wait for rotation - The block will not move until the texture rotates. - Trigger encountered - The block will activate the actions of the blocks it encounters on its way. (Force-blocks, which usually push the player in a certain direction, in this case will change the direction of the block's movement.) - Discrete movement - If true, the block will move by teleportation; otherwise will move lineary. - Collide with non-solids - If true, the block will treat non-solid blocks as an obstacle. - Movement speed - The speed of the block (in blocks per second).

--> Some other minor improvements and bug-fixes.

Source

Steam News / 23 January 2021

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