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Steam News11 September 20241y ago

Permanent 25% Discount

It happened: the game's cheaper to buy. In preparation for the upcoming Decide 4 God release, I planned to reduce the price of Head AS Code and Birth ME Code, and now it's been done.

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changedIt happened: the game's cheaper to buy.In preparation for the upcoming Decide 4 God release, I planned to reduce the price of Head AS Code and Birth ME Code, and now it's been done. At first I was going to discount it closer to the release date of Decide 4 God, but since it's taking a while to finish that game and this is a really good time slot for it, that's where I ended up doing it.
changedBut why reduce the price?The reasons why I wanted to reduce the price are few but important: one, because I've received numerous reviews saying the price point wasn't quite correct in the past. Two, I based my pricing on what you'd spend for a real, tangible novel of the games' sizes, but perhaps that was a little high. And to clarify, I've always been somewhat uncompromising on the value of a project since I really would prefer not putting anyone in a situation where they bought the game full price only for it to end up permanently discounted shortly after.
changedBut why reduce the price?This is also why I don't plan on doing launch sales, preorder bonuses or anything of the sort for future projects. I want to keep the value of my product at its proper price from day one, I want to do as little FOMO as possible, and I also want to avoid the opposite where people would feel it's better for them to "wait until they get the best deal for my stuff". In the best of worlds, you get it when you feel like playing it and nobody feels worse for it, whether it's on launch day or six months later.
changedDue to Decide 4 God, it was inevitable.Now, it has been years, and with the next game definitely costing more than either Head AS Code or Birth ME Code, I made plans to clean the house, adjust the pricing, and lessen the barrier of entry. Since I really want people to get to Decide 4 God and I don't want to make the pricing of the Abime franchise too steep, this is the result: a permanent 25% price decrease (in USD). Note that depending on your region it may be anywhere from 14% to 26%. I do not plan on lowering the prices for the games any more than this, except for weekly and holiday discounts, which will continue as soon as possible.
addedAnd on the matter of discounts...As sales began slowing down a while back, I thought I should start doing more weekly discounts and I eventually came up with the idea to actually lower the base price, but I avoided doing it to maintain things as they were. That brings me to an important point: to avoid messing with the status quo too much, while the base price will be lowered, holiday discounts will be adjusted accordingly. If the game had been 60% off during a sale before, it may now start being 50% off instead. Weekly discounts will also be slightly smaller to compensate.
depending on your region it may be anywhere14%26%depending on your region it may be anywhere increased, buff

It happened: the game's cheaper to buy.

In preparation for the upcoming Decide 4 God release, I planned to reduce the price of Head AS Code and Birth ME Code, and now it's been done. At first I was going to discount it closer to the release date of Decide 4 God, but since it's taking a while to finish that game and this is a really good time slot for it, that's where I ended up doing it.

But why reduce the price?

The reasons why I wanted to reduce the price are few but important: one, because I've received numerous reviews saying the price point wasn't quite correct in the past. Two, I based my pricing on what you'd spend for a real, tangible novel of the games' sizes, but perhaps that was a little high. And to clarify, I've always been somewhat uncompromising on the value of a project since I really would prefer not putting anyone in a situation where they bought the game full price only for it to end up permanently discounted shortly after.

This is also why I don't plan on doing launch sales, preorder bonuses or anything of the sort for future projects. I want to keep the value of my product at its proper price from day one, I want to do as little FOMO as possible, and I also want to avoid the opposite where people would feel it's better for them to "wait until they get the best deal for my stuff". In the best of worlds, you get it when you feel like playing it and nobody feels worse for it, whether it's on launch day or six months later.

Due to Decide 4 God, it was inevitable.

Now, it has been years, and with the next game definitely costing more than either Head AS Code or Birth ME Code, I made plans to clean the house, adjust the pricing, and lessen the barrier of entry. Since I really want people to get to Decide 4 God and I don't want to make the pricing of the Abime franchise too steep, this is the result: a permanent 25% price decrease (in USD). Note that depending on your region it may be anywhere from 14% to 26%. I do not plan on lowering the prices for the games any more than this, except for weekly and holiday discounts, which will continue as soon as possible.

And on the matter of discounts...

As sales began slowing down a while back, I thought I should start doing more weekly discounts and I eventually came up with the idea to actually lower the base price, but I avoided doing it to maintain things as they were. That brings me to an important point: to avoid messing with the status quo too much, while the base price will be lowered, holiday discounts will be adjusted accordingly. If the game had been 60% off during a sale before, it may now start being 50% off instead. Weekly discounts will also be slightly smaller to compensate.

Thank you for your support and I hope you'll continue enjoying my games for years to come.

Source

Steam News / 11 September 2024

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