In this update1
Full notes
Full He is Coming update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Fixes
- Compatibility
- Balance
He is Coming changes
This update brings a different kind of confrontation to Kingmaker, the sort you can’t prepare for by theory alone.
Until now, every fight lived in its own little bottle: builds saved, uploaded, preserved, and faced long after the person behind them had stepped away from the screen. It worked, in the way museum pieces work, but it also left a quiet gap. You never felt the pressure of someone making decisions at the same time you were making yours.
Real-time 1v1 battles step into that gap. Two players, one seed, and a set of choices that begin together but drift apart as soon as the run starts to breathe. You move through five stages, each one its own small test, until one of you reaches three wins.
What you get is simple: Just the steady back-and-forth of two people trying to outthink each other with whatever their run happens to give them.
Now let's get into the details. New Feature: Real-Time 1v1 Battles
This update introduces a major new way to play: real-time 1v1 battles. Until now, all encounters in the PvP mode, Kingmaker, have been asynchronous, where players faced uploaded builds rather than each other directly.
With this update, you can now challenge a friend and try to outsmart each other in real-time. Challenge your friend to a friendly or unfriendly duel to see who comes out on top.
Both players start from the same seed, but the path you take and the choices you make will decide the outcome. Battle your friends in 5 stages, where the first player to win 3 battles takes home the victory.
If you have any feedback on the mode or features you'd like to see added to it, please let us know!
Patch #11 Changelog:
Added Friend Battle gamemode
Re-added eggs to Kingmaker
Leshen & Abominations have items on very hard difficulty
Fixed MasterChef steam achievement not triggering
Horses now trigger waypoints
Junksmith no longer allows duplicate of the same edge
Campfires in fog of war now light up in a smaller radius around tiles explored by the player rather than lighting up all over the whole map
Item changes:
Added item - Hard-boiled egg
- Serpent DaggerNew effect -> On hit: Give the enemy 2 poison
- Melon WineNew effect -> Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health
Purelake Armor:
Exposed: Remove 1 purity to gain 8 armor-> Exposed: Remove 1 purity to gain 5 armor and 2 purityMelonvine Whip
On Hit: Decrease 1 random status effect -> Battle Start: Gain 1 additional strike.
On Hit
Decrease 1 random status effect
Frostbite Greaves:
Battle Start: Give the enemy freeze equal to your speed-> Battle Start: Give the enemy freeze equal to half your speedFrostbite Greaves: 1 base speed -> 2 base armor
Acidic Witherleaf: Battle Start:
Give the enemy acid equal to your speed-> Battle Start: Give the enemy acid equal to half your speedAcidic Witherleaf: 0 base speed -> 2 base armor
Horned Melon:
Battle Start, Exposed & Wounded: Decrease 2 random status effects by 1 and gain that much thorns-> Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and gain 2 thornsMarble Mushroom:
Battle start: Gain 3 poison-> Battle start: Gain 6 armor and 3 poisonMarble Mushroom: 6 base armor -> 0 base armor
Rocksalt Sword:
Turn Start: If your health is full, gain 1 additional strike-> Turn Start: If your health is full, gain 1 additional strike and 2 armorRocksalt Sword: 2 base armor -> 0 base armor
- Rock RoastNew effect -> Battle Start: If your health is full, gain 5 armor and 5 max health
Rock Roast:
6 max health 6 base armor-> 6 max health 0 base armorHorned Melon: Name change -> Melon Seeds
Melon Wine: Name change -> Melon Sangria
- Mushroom soupAdded sanguine tag
- Blood runeFixed a bug where it would not trigger for champions
Steam Reviews: We'd Love To Know What You Think
If you give this patch a try, we’d really appreciate a Steam review. Reviews do a lot: they help other players understand how the game feels right now, they influence how visible the game is on Steam, and they guide us on where to focus next. A short, honest review after playing goes a long way, and we make sure to read them all.
Source
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