In this update6
Full notes
Full Hayo and the Emporium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- Fixes
- UI and audio
Hayo and the Emporium changes
Let’s make a game full of cuteness and curiosity!
Hello! We’re CatDoors.
We have adjusted the overall gameplay balance, including cards and bard effects, and have also fixed several identified issues.
We hope this update allows you to enjoy Hayo and the General Store even more.
You can check the detailed information below.
■ Balance Adjustments
Check Owned Cards, Increased Probability • The appearance rates of related cards have been adjusted upward based on the cards you currently own. *We hope this helps you manage the store more in the direction you desire!
CARDS
Wizard Hat • Increases Eri’s card destruction chance (10% → 30%). *Now calculated multiplicatively.
Fox’s Cauldron • Increases Ami’s card destruction chance (20% → 65%). *Now calculated multiplicatively.
Raw Meat • Rarity (Uncommon → Rare).
Overload Rune • Rarity (Rare → Uncommon) / Gold (3 → 2).
Ore Pouch • Gold (3 → 2).
Fairy of Truth • Destroys adjacent . Gain 20 Gold per destroyed.
Ritual Dagger • Destroys adjacent cards and then destroys itself.
Fox’s Hallucination • If 2 or more are placed, gain 4 Gold.
Resonance Silver Coin • If 3 or more are placed, gain 5 Gold.
Luxury Wallet • Gain Gold per day of business (4 → 5).
BARD
Charging Meat • Chance for Raw Meat to turn into Roasted Meat (5% → 50%). • Chance for to appear in card selection (5% → 20%).
Delusion within Illusion • Chance for Eri to destroy (5% → 50%). • Gain [Delete] (1 → 2).
Crisis During Hunt • Chance for to appear (5% → 50%). • Gain [Refresh] (1 → 2).
Miela’s Honey Dish • Chance for to appear (5% → 20%).
Crowded Restaurant • Chance for to appear (5% → 20%).
Bread Sold Out • Chance for to appear (5% → 20%). • Gain daily Gold (1 → 2).
Passionate Blacksmith • Chance for to appear (5% → 20%).
Sleepyhead in the Cave • Chance for Pellu to add an Enhancement Stone (5% → 20%). • Chance for to appear (5% → 20%).
Heart First • Chance for to appear (5% → 20%).
Perfect Delivery • Chance for Miruri to appear (5% → 20%). • Chance for to appear (5% → 20%).
Letter Beyond the Lips • Chance for Serpia to appear (5% → 20%). • Spend Gold (5 → 3) to obtain 1 Normal Gift.
New Discovery • Chance for Ahr to appear (5% → 20%).
Lack of Supplies • Chance for to appear (5% → 20%). • Chance for to appear (5% → 20%).
Soft Reason • Chance for to appear (5% → 20%).
Comfort in a Handkerchief • Chance for to appear (5% → 20%).
Overnight Research • Chance for to appear (5% → 20%).
Guidance of the Stars • Spend Gold (5 → 3) to gain [Refresh] (2 → 3).
Qualification of a Leader • Spend Gold (5 → 3) to gain [Delete] (2 → 3).
*All chances are calculated multiplicatively.
SETTLEMENT GOLD
Second Settlement • Required amount reduced (100 → 80) to give more room for early deckbuilding.
Boss Battle • To increase tension, required Gold in Normal Mode boss battles changed (500 → 1000).
■ Fixes
Waitlist – Sorting • Customers and items are now sorted separately.
Card – Upgrade Gold Display • Confusion / Upgrade / Delete screens now display Gold including added amounts. (Added Gold: from card effects or upgrades.)
Story Effect – Close Operation • Can now also close with: • ESC key, click on black screen.
■ Issues
Mirko • Fixed Gold changing ×2 instead of +2 for adjacent .
Mana Drain • Fixed Gold accumulation not triggering.
Bard Stories • Fixed button click area error. • If Gold is insufficient, Bard stories cannot be selected. • Cards destroyed by Bard effects now properly trigger their “on destroy” effects. • Cards can now be upgraded multiple times.
Rat Hole • Fixed duplicate triggering of adjacent card effects.
Mechanical Doll – Display Error • Corrected cog chance to 5%, not 1%.
Waitlist – Upgraded Cards • Cards with increased Gold due to Bard effects now display as separate cards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
