In this update3
Full notes
Full Hauntsville update
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What changed
- Maps
- Balance
Hauntsville changes
The first content update is here!
Better Performance - 3 new Monsters - More Action - Most of the crates and wooden boxes can be looted - More loot - New Buildings on the map - Dismounting the storage box will drop its items instead of vanishing - Golden Revolver fixed
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Previous Patches:
Enemy AI is better at switching between base attacks and player attacks - Enemy AI is faster at decision making - Demons don't attack a dead player - Improved NPC Spawn/Despawn System - Scrolling through the hotbar to equip items is now possible - Added a craftable standing torch to illuminate larger areas around the base - Added a tent that allows you to sleep and save outside of the base when exploring - Base Doors open easier - Repair tutorial added to tutorial part of the Game (Press 'B' when looking at a base part to see HP) - Changed some furniture collision boxes - Shotgun reload bug fixed - Deer don't despawn when player is nearby - Floating Orbs can be looted for gunpowder - Defense spikes damage enemies and don't block close gunshots - Defense walls extend down further when placed to each other facing downhill (similar to foundation placement) - Added invert mouse Y-Axis option - Guns can't destroy the base anymore by accident - If the chest gets destroyed the items inside will be dropped instead of vanishing
Source
Changelog.gg summarizes and formats this update. How we read updates.
