Full notes
Full Haunted Tower: Tower Defense update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- Performance
Haunted Tower: Tower Defense changes
We are getting closer to releasing the full version of the game. The main update of this release is completing the Campaign with 15 levels. There are also a lot of bug fixes and new mechanics added.
We also increased the price of the game by $2 as we said we will do as we release new content while in Early Access.
Changes:
Implemented all 15 levels for the Campaign on desktop
Added obstacles for the road (stun/boost speed)
Slow down the game speed when placing or upgrading a tower: Timewarp
Tesla stun stacks up to a certain threshold
Ghosts spawn from a tombstone instead of the edge of the map
Added more foliage to campaign maps
Added two more maps for the Survival mobile
Added 100 Casper boss killed achievement
Implemented multiple roads and spawn positions
Fixed bug with abilities timer lagging when changing game speed
Fixed bug with enemy speed getting messed up after respawning
Added command to clear current wave (for debug only)
Animated logo for the menu scene
Boss enemies have a bigger size now
Added music to pause menus
Added music when victory, defeat, and survival completed
Added stats drawer for foliage
Added disk to EMP
Show actual base health in the stats drawer
Take vibration preference into account when shaking the screen
Show the next wave info when clicking the Tombstone
Optimised the Tesla stun code
Optimised the enemy spawn code
Removed online from game modes
Renamed Debug setting to Show FPS
Renamed mine to EMP
Source
Changelog.gg summarizes and formats this update. How we read updates.
