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Steam News28 May 20224y ago

Haunted Shores is Getting a Facelift

We at the Labs, are undergoing a huge change. Haunted Shores will be at the forefront of this change. So, after evaluating all the feedback, we have decided to head in an exciting direction.

Full notes

Full Haunted Shores update

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What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
changedMultiplayer - Yes, we heard you. We are implementing co-op into Haunted Shores. Multiplayer was always on the back of our minds. We just needed to take a deeper look at scale and gameplay in order to make it viable in the HS world. Making it viable brings us to the next bit of information.
addedOpen World - Adding a multiplayer element to HS really meant getting into the world and looking at where we could expand, and how/where to add more content to make it worthwhile. In other words, the island has grown ... exponentially.
addedPOIs - Open World Multiplayer means we need to give you all more to do. So, we are adding more POIs to the Island. These POIs will be home to some crazy characters and will give players a better objective flow.
changedUnreal Engine 5 - Everyone has probably seen at this point that Unreal Engine 5 has released. With that came Nanite which is a huge improvement to performance with the handling of draw calls and a myriad of other technical improvements. Lighting got an upgrade with the Lumen system which looks absolutely amazing and provides a much more realistic light bounce and global illumination. It also opens up the full C++ libraries natively which gives more control over the mechanics and systems at a lower level (easy explanation). C# is great but C++ is "way more better" XD. I could go on and on.
changedWe believe these changes will absolutely take Haunted Shores to the next level and deliver a more optimized, immersive and in-depth experience to our player base. We appreciate your patience as we've been quiet for a while working out the plans for the migration and we look forward to sending out a release soon.

Haunted Shores changes

changedMultiplayer - Yes, we heard you. We are implementing co-op into Haunted Shores. Multiplayer was always on the back of our minds. We just needed to take a deeper look at scale and gameplay in order to make it viable in the HS world. Making it viable brings us to the next bit of information.
addedOpen World - Adding a multiplayer element to HS really meant getting into the world and looking at where we could expand, and how/where to add more content to make it worthwhile. In other words, the island has grown ... exponentially.
addedPOIs - Open World Multiplayer means we need to give you all more to do. So, we are adding more POIs to the Island. These POIs will be home to some crazy characters and will give players a better objective flow.
changedUnreal Engine 5 - Everyone has probably seen at this point that Unreal Engine 5 has released. With that came Nanite which is a huge improvement to performance with the handling of draw calls and a myriad of other technical improvements. Lighting got an upgrade with the Lumen system which looks absolutely amazing and provides a much more realistic light bounce and global illumination. It also opens up the full C++ libraries natively which gives more control over the mechanics and systems at a lower level (easy explanation). C# is great but C++ is "way more better" XD. I could go on and on.
changedWe believe these changes will absolutely take Haunted Shores to the next level and deliver a more optimized, immersive and in-depth experience to our player base. We appreciate your patience as we've been quiet for a while working out the plans for the migration and we look forward to sending out a release soon.

We at the Labs, are undergoing a huge change. Haunted Shores will be at the forefront of this change.

So, after evaluating all the feedback, we have decided to head in an exciting direction. Haunted Shores is now being ported to Unreal Engine 5. This move will allow us to utilize the various systems Unreal offers that are industry changing, highly performant, visually light years ahead and provide a more efficient workflow to developers.

Here are a few tidbits:

Multiplayer - Yes, we heard you. We are implementing co-op into Haunted Shores. Multiplayer was always on the back of our minds. We just needed to take a deeper look at scale and gameplay in order to make it viable in the HS world. Making it viable brings us to the next bit of information.

Open World - Adding a multiplayer element to HS really meant getting into the world and looking at where we could expand, and how/where to add more content to make it worthwhile. In other words, the island has grown ... exponentially.

POIs - Open World Multiplayer means we need to give you all more to do. So, we are adding more POIs to the Island. These POIs will be home to some crazy characters and will give players a better objective flow.

Objective Flow - So we love linear games, but we enjoy being able to make decisions and take our own direction sometimes. So, we have opened up the objective flow to resemble a more open world/open story approach where the player can decide how they would like to proceed through the HS world.

Unreal Engine 5 - Everyone has probably seen at this point that Unreal Engine 5 has released. With that came Nanite which is a huge improvement to performance with the handling of draw calls and a myriad of other technical improvements. Lighting got an upgrade with the Lumen system which looks absolutely amazing and provides a much more realistic light bounce and global illumination. It also opens up the full C++ libraries natively which gives more control over the mechanics and systems at a lower level (easy explanation). C# is great but C++ is "way more better" XD. I could go on and on.

We believe these changes will absolutely take Haunted Shores to the next level and deliver a more optimized, immersive and in-depth experience to our player base. We appreciate your patience as we've been quiet for a while working out the plans for the migration and we look forward to sending out a release soon.

Wildebeest Labs

Source

Steam News / 28 May 2022

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