In this update2
Full notes
Full Haunted: Attack of the Dead Men update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
- Compatibility
Haunted: Attack of the Dead Men changes
I am pleased to announce the release of v1.7.2 of the demo for Haunted: Attack of the Dead Men. This update brings a number of bugfixes and smaller improvements, as well as some new cover art.
Full Release Notes for v1.7.2
Update the splash screen artwork
Added an epilepsy warning before the main menu
Added an option to the graphics menu to reduce the intensity of flickering lights
Fixed most issues with enemy pathfinding. Enemies should no longer get stuck around doors or the narrow corridors in Map 4
Significantly reduced shadow pop-in
Fixed a number of lighting bugs in Map 4
Fixed highscores not saving correctly after the first highscore is added
Tweaked the "logo" background
Fixed collisions with some enemies that die before seeing the player
Updated engine to Godot 4.2.2, which brings a few more fixes and improvements
Known Issues
Button highlighting in the menus may be broken when first launching the game in fullscreen mode. The buttons will still work when clicked on, however they will not change colour or play a sound when hovered over - this can be fixed by tabbing out of the game and back in again. This appears to be an engine issue introduced by Godot 4.2.1 and only seems to be a problem on Linux.
Source
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