Full notes
Full Haunted Arcade update
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What changed
2 fixes2 additions2 changes1 removal
- Gameplay
- Fixes
- Store
- Performance
addedHeyo! It's been a bit, happy new year! Been keeping busy. Here's how it's looking today: :)
fixedArcade Hall: Fixed the Hub music no longer playing when exiting an Arcade Game. Exiting any Arcade Game will restart the Hub music every time now.
changedArcade Hall: Added a permanent save system for the relation to the Ghost. Previously, exiting to the Main Menu and then continuing reset your relation meter. It no longer does. I've thus also added a Reset when starting a New Game.
fixedArcade Hall: Fixed the Interact Circle Indicator for the Shop disappearing / missing.
addedArcade Hall: Added a coroutine that clears all unused assets from cashe every 15 seconds while the player is not playing an Arcade Game, as well as immediately after exiting an Arcade Game. Since some people are still experiencing crashes, this is another attempt at combatting that. As is the next point!
changedGeneral: Removed significant amount of Warnings, as well as unused code. The project previously had 30 Warnings (not errors, 0 errors), now it has 6 Warnings. The remaining warnings come from the use of obsolete code in a Scriptable Render Feature, and from Wwise / Audio. If the crashes remain, it kind of has to be one of the two.
Heyo! It's been a bit, happy new year! Been keeping busy. Here's how it's looking today: :)
Bugfixes:
- Arcade HallFixed the Hub music no longer playing when exiting an Arcade Game. Exiting any Arcade Game will restart the Hub music every time now.
- Arcade HallAdded a permanent save system for the relation to the Ghost. Previously, exiting to the Main Menu and then continuing reset your relation meter. It no longer does. I've thus also added a Reset when starting a New Game.
- Arcade HallFixed the Interact Circle Indicator for the Shop disappearing / missing.
- Arcade HallAdded a coroutine that clears all unused assets from cashe every 15 seconds while the player is not playing an Arcade Game, as well as immediately after exiting an Arcade Game. Since some people are still experiencing crashes, this is another attempt at combatting that. As is the next point!
- GeneralRemoved significant amount of Warnings, as well as unused code. The project previously had 30 Warnings (not errors, 0 errors), now it has 6 Warnings. The remaining warnings come from the use of obsolete code in a Scriptable Render Feature, and from Wwise / Audio. If the crashes remain, it kind of has to be one of the two.
Other:
Arcade Hall: Players can no longer jump while carrying (heavy) objects. This also fixes the bug of players being able to float when holding objects underneath them and jumping.
Source
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