Full notes
Full Haulin' Oats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Performance
- Fixes
- Store
Haulin' Oats changes
Howdy, long-haul truckers! Today we are updating the game to beta v0.2.0 which also serves as the release candidate for the game. Folks with access to the game can try out the release candidate build in the normal, default branch. You can also try out our multiplayer tests in the beta branch which will be added in later.
All that being said, we are feverishly squashing bugs and applying polish for release. There will probably be one more update pushed prior to release for testers to check out; more if needed.
Curious as to what was changed? We got ya covered:
- Addedmultiplayer enabled (for beta)
Added: messages to markers and trap icons
Added: right-click on certain card highlights to discard
Added: local player's held cards show up at bottom of screen
- Changedreduced tooltip graphic size
Changed: cleaned up lots of things under-the-hood
Fixed: missing CIA package in HUD causing crash
Fixed: music changing when exiting match through pause screen
Fixed: pause interface not showing up during set-up phase
Fixed: wonky dialog button clicking
Fixed: certain status effects not reducing correctly
Fixed: Dennis card text
Fixed: Tip interface during skip choice
Fixed: Incident cards 9 and 11 had graphics reversed
Fixed: markers and trap icons not respecting parental shaders
Fixed: bandit cards not moving player forward
Fixed: player piece not visually updating on rammed, destroyed, or damaged status
Fixed: broken translation text
- Fixedstart not disabling when new player joins lobby
Fixed: passing by delivery square doesn't update player properly
More updates coming soon and launch even sooner. Feel free to wishlist the game now and see you out on the road on the 23rd!
Source
Changelog.gg summarizes and formats this update. How we read updates.
