Full notes
Full HARVESTED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
- UI and audio
Main Changes:
Added 2 brand new maps
Added the final boss
Added 5 new entities
Added 5 new random events
Added cutscenes
Added new achievements and trophies
A lot of bugfixes
Map changes:
Different layouts of maps
Boards on barn doors are randomized
Entity changes:
Run speed depends on difficulty
Patrol speed is faster
Increased sight range
Random event changes:
Random events now only occur after a first escape (expect Hard and Nightmare difficulties)
Air Raid event bombs damage for one health point only
Visual:
Revamped a lot of textures, UI, environment and atmosphere
Removed pixelation filter
Other:
Increased player's speed when carrying flour bag
Screwdiving now stops the player until animation is over
Mask condition now lasts way longer
Screwdiving animation is faster
Wall climbing animation is faster
Cart moving animation is faster
Reduced volume of few sound effects
Languages:
Added Russian language
Source
Changelog.gg summarizes and formats this update. How we read updates.
