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Steam News9 July 20261mo ago

Devlog #2: Co-op, Arcade Controls, Cockpit View, and Progression

Last month we shared the playtest results and laid out the plan. This month we actually did the things. Here's where we're at. Co-op is real Multiplayer has been merged into the main branch.

Full notes

Full Harvest Skies: Crop Dusting Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Server
  • Gameplay
changedMultiplayer has been merged into the main branch. Every system we build from now on is network-aware. This is a big milestone for us. We'll be sharing more on how co-op works soon.
addedWe added arcade controls with mouse. The idea is simple: you fly where you look. This should make it way easier for players without flight sim experience to get into the game. On top of that, flight physics got a major update across the board.
addedAlso, you can now fly from the cockpit in first person.
addedThe game now has actual progression. You can upgrade and improve the fuel station and mixing station. First elements of automation are in. This is just the beginning, but it already changes how the game feels.

Harvest Skies: Crop Dusting Simulator changes

changedMultiplayer has been merged into the main branch. Every system we build from now on is network-aware. This is a big milestone for us. We'll be sharing more on how co-op works soon.
addedWe added arcade controls with mouse. The idea is simple: you fly where you look. This should make it way easier for players without flight sim experience to get into the game. On top of that, flight physics got a major update across the board.
addedAlso, you can now fly from the cockpit in first person.
addedThe game now has actual progression. You can upgrade and improve the fuel station and mixing station. First elements of automation are in. This is just the beginning, but it already changes how the game feels.

Last month we shared the playtest results and laid out the plan. This month we actually did the things. Here's where we're at.

Co-op is real

Multiplayer has been merged into the main branch. Every system we build from now on is network-aware. This is a big milestone for us. We'll be sharing more on how co-op works soon.

Steam post image The characters are placeholder capsules for now, but there's something about them, right?

Flight updates

We added arcade controls with mouse. The idea is simple: you fly where you look. This should make it way easier for players without flight sim experience to get into the game. On top of that, flight physics got a major update across the board.

Also, you can now fly from the cockpit in first person.

Progression system

The game now has actual progression. You can upgrade and improve the fuel station and mixing station. First elements of automation are in. This is just the beginning, but it already changes how the game feels.

We're also prototyping plane upgrades, still rough but moving forward.

Other stuff

  • Plane model is getting an update, work in progress

  • Actively discussing character designs for co-op mode

Lots of things cooking at the same time. Next month should be interesting.

Thanks for sticking with us 💛

Source

Steam News / 9 July 2026

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