Full notes
Full Harvest Skies: Crop Dusting Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
Harvest Skies: Crop Dusting Simulator changes
Last month we shared the playtest results and laid out the plan. This month we actually did the things. Here's where we're at.
Co-op is real
Multiplayer has been merged into the main branch. Every system we build from now on is network-aware. This is a big milestone for us. We'll be sharing more on how co-op works soon.
Steam post image The characters are placeholder capsules for now, but there's something about them, right?
Flight updates
We added arcade controls with mouse. The idea is simple: you fly where you look. This should make it way easier for players without flight sim experience to get into the game. On top of that, flight physics got a major update across the board.
Also, you can now fly from the cockpit in first person.
Progression system
The game now has actual progression. You can upgrade and improve the fuel station and mixing station. First elements of automation are in. This is just the beginning, but it already changes how the game feels.
We're also prototyping plane upgrades, still rough but moving forward.
Other stuff
Plane model is getting an update, work in progress
Actively discussing character designs for co-op mode
Lots of things cooking at the same time. Next month should be interesting.
Thanks for sticking with us 💛
Source
Changelog.gg summarizes and formats this update. How we read updates.
