Full notes
Full Harvest Reaper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
Harvest Reaper changes
Added 3 new enemy types that shoot various bullet patterns
added enemy bullets
reworked the enemy spawn system
refined player movement
added prompt "Master the Scythe" when starting a run
added button press alternatives for various menu select options
added effect for collect red health orbs
added visual indicators when selecting Reaper
added Stage Counter Display
refined Spawn Rate decimal to cap on the thousandth
refined Boss Area functions
refined Buildup Area functions
Adjusted Auto Attack Spawn Rates to occur more frequently
Source
Changelog.gg summarizes and formats this update. How we read updates.
