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Steam News2 September 202510mo ago

Harvest Island 2.0 in the works

Hi everyone! I know it's been a while, but I have big news! I’m excited to share that Harvest Island is being rebuilt from RPG Maker MV into Godot!

Full notes

Full Harvest Island update

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What changed

0 fixes5 additions1 change0 removals
  • Balance
  • Gameplay
  • UI and audio
addedHi everyone! I know it's been a while, but I have big news! I’m excited to share that Harvest Island is being rebuilt from RPG Maker MV into Godot! This is more than just a change of engine or a port, it’s a chance to revisit the game from the ground up, polish it, and add everything we’ve always wanted. At the moment, there is no date or expected finish time, but the roadmap below will show the priorities. Throughout the re-work, I will be inviting testers, as needed, to test the new build of the game.
addedWhy re-build in Godot? A smoother foundation for future updates Space to add new features, story content, and mechanics A full roadmap leading into 2026 with expanded lore, quests, endings, and systems.
addedHere’s what’s new so far: Becky’s story has been expanded with redesigned levels. I’ve added dynamic lighting and a horror atmosphere to make the island feel more alive. Movement is now completely free (no more grid!) with an improved camera system. You’ll also notice animated character portraits during dialogue and intuitive object interactions for a more immersive experience.
addedPhase 1: New story content, redesigned levels, free movement, dynamic lighting, Steam Deck support, more interactions
addedPhase 2: Farming overhaul, revamped cooking, story cohesion, new systems, reworked achievements
changedPhase 3: Localization, expanded lore, reworked sanctuary, secret expanded endings, and a full no-cliffhanger finale

Harvest Island changes

addedHi everyone! I know it's been a while, but I have big news! I’m excited to share that Harvest Island is being rebuilt from RPG Maker MV into Godot! This is more than just a change of engine or a port, it’s a chance to revisit the game from the ground up, polish it, and add everything we’ve always wanted. At the moment, there is no date or expected finish time, but the roadmap below will show the priorities. Throughout the re-work, I will be inviting testers, as needed, to test the new build of the game.
addedWhy re-build in Godot? A smoother foundation for future updates Space to add new features, story content, and mechanics A full roadmap leading into 2026 with expanded lore, quests, endings, and systems.
addedHere’s what’s new so far: Becky’s story has been expanded with redesigned levels. I’ve added dynamic lighting and a horror atmosphere to make the island feel more alive. Movement is now completely free (no more grid!) with an improved camera system. You’ll also notice animated character portraits during dialogue and intuitive object interactions for a more immersive experience.
addedPhase 1: New story content, redesigned levels, free movement, dynamic lighting, Steam Deck support, more interactions
addedPhase 2: Farming overhaul, revamped cooking, story cohesion, new systems, reworked achievements

Hi everyone! I know it's been a while, but I have big news! I’m excited to share that Harvest Island is being rebuilt from RPG Maker MV into Godot! This is more than just a change of engine or a port, it’s a chance to revisit the game from the ground up, polish it, and add everything we’ve always wanted. At the moment, there is no date or expected finish time, but the roadmap below will show the priorities. Throughout the re-work, I will be inviting testers, as needed, to test the new build of the game.

Why re-build in Godot? A smoother foundation for future updates Space to add new features, story content, and mechanics A full roadmap leading into 2026 with expanded lore, quests, endings, and systems.

Here’s what’s new so far: Becky’s story has been expanded with redesigned levels. I’ve added dynamic lighting and a horror atmosphere to make the island feel more alive. Movement is now completely free (no more grid!) with an improved camera system. You’ll also notice animated character portraits during dialogue and intuitive object interactions for a more immersive experience.

The Harvest Island 2.0 future Roadmap (see image below)

Phase 1: New story content, redesigned levels, free movement, dynamic lighting, Steam Deck support, more interactions

Phase 2: Farming overhaul, revamped cooking, story cohesion, new systems, reworked achievements

Phase 3: Localization, expanded lore, reworked sanctuary, secret expanded endings, and a full no-cliffhanger finale

This rebuild opens the door to making Harvest Island the best version of itself. Thanks for sticking with me as the game grows into 2.0. Join discord to sign up for the playtest and DM our community managers, @Jennifer, for a key! Be sure to give us your feedback after your playtest!

https://docs.google.com/forms/d/1cTJLjTcmOkqi0PNBqxltAbzAv0s6n0xzG4qEkNhvtGg/edit

Source

Steam News / 2 September 2025

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