Full notes
Full Harsh update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Today's update is a little on the large side. The game has been updated to the newest version of the Unreal engine and I hopefully worked out all the bugs that cropped up with that conversion. Also, elves have been added in as well as three new spells. New games also will now start in a random start location rather than all games starting in the same location. Also, some other bug fixes such as underwater effects appearing in one of the dungeons, better aim for NPCs using missile weapons, adjustments to some creatures damage and a few others.
Source
Changelog.gg summarizes and formats this update. How we read updates.
