Full notes
Full Harmony in the Wild update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings from the fox office!
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Performance
Harmony in the Wild changes
You may have seen us delivering some smaller updates to the game after the release. We have just uploaded our latest update to you, so it is time for a small recap what kind of things we have been up to during these past weeks.
Please don’t hesitate to give us feedback and bug reports through our Discord in future too!
Dungeon abilities should work as intended, no more exiting the game in between.
- Telegrab ability changesremoved physics from the grabbed objects, meaning they stay in the air when you drop them. This should make it easier to build the paths upwards during the quests.
You should no longer be able to move during the final cinematics of Smashing! quest.
Fixed an issue that caused the quest UI not update correctly during the final stages of the final quest.
Fixed an issue that prevented you from getting one of the hidden achievements.
Search areas that show up on the map during some quests should now disappear when they are no longer needed.
Added a missing dialogue to Flying Squirrel quest.
Modified the instructions for how to use the ability cycle and the quest menu once they become available/relevant.
Fixed few typos.
Fixed the position of Charged Jump VFX.
Fixed a bug that allowed you to trigger the teleports twice.
Fixed an issue that prevented Kaamos from throwing rocks during the final quest.
Small optimization and rendering related adjustments.
Source
Changelog.gg summarizes and formats this update. How we read updates.
