In this update3
Full notes
Full Harlow update
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What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Harlow changes
A medium-sized trove of updates.
Hi everyone! Thanks for everyone who's picked up the game so far, and for everyone who's left reviews! This update fixes a few things that weren't quite working right, optimizes a few things for a smoother experience, and brings the initial set of Steam Achievements live.
This update affects both the PC & Mac versions.
Quality
There are now over two dozen Steam Achievements to unlock!
If you're mid-game, Steam achievements related to game progress should retroactively unlock!
Optimized some of the objects in-game to be less resource intensive. This should provide a smoother gameplay experience in the later levels (26-40).
Made some Mac-specific optimizations to help the game run smoother, even with Performance Mode turned off.
Adjusted some geometry colliders in a few levels.
Added a sound effect to the bouncy propulsion pads.
Reworked some environmental details that didn't affect gameplay, but look nicer.
Made visual improvements to Performance Mode in some spots.
Fixed a few areas where props were missing or not rendering correctly.
Reworked some of the hologram effects to be less dramatic and easier to see.
Fixed some audio balancing.
Accessibility
Updated the mouse cursor to have a slight drop-shadow, making it easier to see against some of the backgrounds (especially in the First Act).
Fixed some issues with inverting the aiming with the hotkey.
Made Harlow's projected aiming line brighter, making it a bit easier to see in some cases.
Bug Fixes
Fixed an issue where party data would sometimes appear to spawn onboard the R1-Humanity if you returned from a level without collecting any.
Level 15 now has its music active.
Manifesto can no longer hard-lock Harlow mid-conversation.
Fixed an issue with Harlow's jump lights.
Fixed an issue where the end of a level sometimes wouldn't trigger.
Fixed a bug related to very rapid mouse clicks.
Level success screens should no longer allow many rapid "Continue" button presses (lol sorry GiantBomb team!)
The rolling key in Level 2 now more reliably triggers the key-port, and no longer needs an extra "hit".
Fixed a few typos here and there.
Fixed an issue where Harlow's smiling face and the "No Jumps" hourglass would overlap.
Fixed an issue related to Harlow's "aiming" animation.
Fixed a few areas where you could sneak out of the level geometry.
Fixed many bugs related to the glowing launched discs.
Some cliff areas now appropriately destroy Harlow if you fall off.
The large hanging platforms, spinning platforms, and suspended beams now recharge your jumps and are much more sturdy.
A few places where your jumps wouldn't recharge have been fixed to appropriately recharge your jumps.
Thanks for playing Harlow! There's more planned for the future, so stay tuned :) All the best, Arman
Source
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