In this update2
Full notes
Full HARK THE GHOUL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
HARK THE GHOUL changes
Hark the devs!
A new day means a new update and this one is chunky!
You can now rebind your inputs!
Additionally, we have a slew of smaller changes and fixes!
PATCH NOTES:
BUGFIXES
Fixed a bug that would cause the game to crash if you played it offline from steam.
Fixed a bug where breakable items would clip into grub cocoons.
Fixed a bug where some elements would keep wobbling even if the psx wobble toggle was unchecked.
Fixed a bug where Antares' barrels would be invulnerable in her hand after being broken once.
The speed at which gravity affects zealot eyes should now be consistent and more lenient.
TWEAKS
Adjustments for rocks (health reduced, damage when kicked increased)
Adjustments for lightstones (deal more damage)
Tweaked character creation UI to be ultra-widescreen friendly.
ADDITIONS
Added button prompts to showcase use magic and use consumable inputs near their respective icons.
Added input remapping menu.
Added a slight ambient sound when in the city street's dark underground.
KNOWN ISSUES
Some inputs cannot be chosen for remapping (namely, scroll wheel inputs).
UI might give incorrect prompts if using exotic input mappings (i.e. additional mouse buttons)
Source
Changelog.gg summarizes and formats this update. How we read updates.
