Full notes
Full HARK THE GHOUL update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- UI and audio
- Gameplay
- Balance
HARK THE GHOUL changes
First off, thanks for the warm reception and heartwarming reviews.
We've been hard at work finding fixes for the bugs we've seen most people encounter. We'll be working on updating the game even more this weekend, hopefully adding additional options in the options menu as well.
PATCH NOTES: BUGFIXES
Lepidor now tells you the correct amount of items you're missing at the end of the demo (Only works on new saves)
Enemies can no longer damage the player after death if killed in the middle of an attack.
Enemies can no longer rotate to face the player while in their death animation.
Enemies should behave more consistently when kicked back while in the middle of an attack animation.
Melee attacks are not blocked by water anymore.
TWEAKS
Adjustments for invisible walls.
Adjustments for incorrect colouring of some elements.
Adjustments of a few clipping level elements.
Adjustments of the duration of movement on rush attack for Failed Ghoul enemy.
Adjustments of speed of player-trailing XP.
Correction of a few typos.
ADDITIONS
Ghoul Grubs falling from hanging cocoons now make a noise while falling and on landing.
Text that explains utility of backgrounds in character creator was reworded and now slowly wiggles to attract the eye.
Source
Changelog.gg summarizes and formats this update. How we read updates.
