Full notes
Full Hardspace: Shipbreaker update
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What changed
- Gameplay
- Performance
- UI and audio
- Events
- Balance
- Workshop
Patch Notes
Changes & Updates
Added 17 new Achievements/Trophies which can now be unlocked across all platforms
Optimization
Optimized several object meshes to improve overall game performance
Optimized shaders to improve overall game performance
Optimized entity archetype usage for improved memory performance
UI
Optimized several menus and screens to improve their legibility at high resolutions
Bug Fixes
Typo in death/cloning screen 'Retreiving'
Spare Replacement Notice's “Hold A” prompt overlaps text in different languages
In the tutorial, the furnace turns on even though it's "broken" for Weaver
Repeatedly trimming a large panel at both ends causes the panel to eventually "disappear", with only a glitched texture visible.
Quitting to the UI during the first 2 seconds of a shift will cause the next shift to have sound mix differences that are only cleared when you pause the game.
Decompression event occurs when cutting from a pressurized room into another pressurized room
The workbench activation SFX in the HAB is panned too far left when using surround sound speakers
In the onboarding sequence Calyssia says: It's here where hard workers like you...." but the subtitle says "that" instead of "where"
The title blocks the user from progressing through gameplay after moving all Cubes into the Barge before obtaining the Cancel Tethers Task during the Tether Training mission.
Storage bin on a Javelin Tanker turns from scrap back into an object after cutting it
High pitched beep SFX for "interaction complete" during a demo charge disarm is delayed
RACE task list does not populate while in salvage bay
Missing Navigation SFX in the Video options screen in the pause menu
On PC builds if you select "Disable Background controller Input" it terminates any controller input and wont return if unchecked with mouse
The Video menu cannot be navigated with controller
There is an excessive space in the Terms & Conditions of the Employment Confirmation Form
The debt remaining information may be unsynced in the Leaderboards
The Certification screen display the wrong information on the employee terminal
The ship preview is stretched in the Leaderboard section of the Cutter's R.A.C.E.
Some platforms of the cargo elevator appear with a unique texture on the scanner
Setting both Menu "Confirm" and Menu "Start" to none prevents the user from rebinding inputs and confirming UI prompts
R.A.C.E. Event triggers with no ship and no objectives
LOD issues on several objects
The language changes when you do not confirm to save your changes
While placing a sticker, the user can navigate the sticker menu in the background with the right joystick
The player may get stuck when save & quitting twice in a row
The text of some options in the option menu may not be displayed
A Violent decompression occurs after cutting one of the aluminum chamfers next to Atlas cockpits
Power Generator Tutorial VO and task list can play on a different ship
"Crushing Alert" HUD pop-up isn't translated to other languages
"Days" text seen in the time remaining to complete the current Cutter Race is displayed as empty squares in Russian and Chinese
"Player stat overview", seen in leaderboards, is displayed in 2 rows and overlapping in multiple languages
Extra SFX may play during the airlock depressurization
"Connection not found" pop-up and "uploading report" notification are not translated when displayed in the cutter race shift summary
Abandoning shift from pause menu no longer resets the whole tutorial
"Demo Charge Damaged" warning appears during an O2 leak
Task list does not appear if you respawn before the next task list objective is populated
Audio gets amplified on character's death
Connection Dialog on leaderboards screen has truncated text
Loud burst of audio when dying in No Revive mode
The "Also Hide Helmet" is not displayed properly on the option menu
Cutter's R.A.C.E. shift summary ranking is displayed on 2 rows when it exceeds 2 digits
Leaderboards player's ranking is displayed on 2 rows when it exceeds 4 digits
The VFX of the broken helmet remains during the Cutter's R.A.C.E. recap
Thermal spreaders only rewards 442 credits when salvaged
The 1st death of a shift triggers the "spare replacement" sfx 2 times in a row
Character's voice may be muted for some dialogues when returning in the hab
Changing audio sliders value with the gamepad is too slow
Cutter's R.A.C.E. task list shows two Aluminum objectives, but one objective updates, when salvaging Armor plates
Speed HUD indicator overlaps with HUD element above it when user is moving above 0.0 m/s
Receive call prompt is not properly centered in front of the intercom
Missing collision on a metal column close to the processor
Cutter's R.A.C.E. task list displays the incorrect amount for the Sensor Array objective
Connection Error button callouts on R.A.C.E. are inconsistent with other popups
Cutting between two differently pressurized rooms doesn't play the decompression alarm SFX
HUD will no longer display "infinite" tethers during the tether tutorial, when reaching the 'Tether Cube' task list
Airlocks on low hazard level ships can be (un)pressurized, before the pressurization tutorial
"Sticker unlocked" pop-up title seen during the HAB greeting isn't centered in Russian and Chinese
Red lights appear at an offset distance in front of the Fusebox
Missing texture observed underneath a platform close to the Processor
Health bar text not translated in Traditional Chinese
Elemental systems affecting the player will stay visible when continuing a shift
Audio does not stop when gameplay is suspended while accessing the system menu
Sometimes the user is unable to browse through the Job Board
R.A.C.E. landing page does not load correctly after returning from a R.A.C.E. shift
All ship types, except mackerels, can spawn depressurized between Hazard level 5 and 7
'Emergency Fuel Shut-Off' notification continues to be displayed on a reloaded Atlas, despite being turned off
Doors can spawn outside their walls after reloading a save
When navigating the Control Remapping menu, scrolling down even one position will send the scroll bar all the way to the bottom
Entire ship decompressed when airlock was cut - did not occur on mackerel
Ship Failed To Load prompt has no popup SFX
Depressurization SFX continues after the decompression event when cutting a pressurized airlock
Placing a demo charge to salvage the fuel tank during the Cutter's Race, explodes the valve segment, failing the task
'Audio data' HUD text notification doesn't fit properly its allotted space
Backing out of a Career profile other than "Standard" causes that menu selection to appear incorrectly
MP is not awarded, when a tier is completed right when the shift is ending, despite displayed as completed on the Salvage Indicator
Reading a new message in the Employee Terminal will place as 'read' some unread messages, without the user actually opening them
If your ship fails to load, and the credits awarded is enough to pay off your debt, then you soft-lock while waking up in the Hab
'I Dub Thee Shipbreaker' sticker is awarded for each objective in the Pressurization Tutorial
The Audio Player widget changes sizes, when moving in the HAB
If the user interacts with a door console while holding demo charges, then the placement feedback will display as invalid until the player presses the left mouse button
Ship failed to load header text is untranslated in non-english languages
"Rank" text label in the kiosk is inconsistent with other text sizes in multiple languages
"Panel (light)" scanner legend is out of bound of UI in Italian, German and Spanish
In the Data Collection Screen, the "input image" overlap with the background UI box when "decline" or "accept" are highlighted
If the user presses ESC during the Reaction explosion, then they can enter a 0% health state with altered movement
Electrocution vfx is not prevalent when being shocked a multiple times
When using resolutions under 16:9 in width, "Lynx" and "Salvage" in the loading screen are overlapping
"Ship name" in data drive next to "found on" is squished and displayed in multiple rows in French
Cut off text in Spare Termination Notice for most languages
Player data content in the leaderboard is slightly cropped
The ship's name in the Cutter's Race menu doesn't properly fit its allotted space
Misaligned text in Workshop terminal screen
Misaligned localization string in the Job board
Untranslated localization strings in fees report
In the Ship Doctor menu, Chinese fonts make the objective list difficult to read
Overlapping text in tutorial objective
"Road trip friend" doesn't fit into Ship doctor menu in several languages
Text displayed in English on the New Messages received, when loading in the HAB and not having English set as in-game language
In Spanish, "Cut level" doesn't fit into scanner description
When detonating a reactor, some scrap doesn't lose its hot texture
"Sticker placed" values in sticker menu are misaligned in some languages
"Upgrade me!" text under upgradeable stickers is out of bounds in some languages
Tools names in sticker menu are not displayed properly in Chinese and Russian
When opening the sticker menu, the 1st category "Salvager" is not shown directly
Tether message doesn’t show up in the employee terminal
Continue prompt in HAB Greeting notification is too small in Chinese
When the player clicks on a space truck part they've already installed they get wrong VO
In Brazilian Portuguese in the Stickers screen for the cutter there are some texts overlapping
Loading a saved ship with a Class 2 reactor will cause related VO not to play
The cutter/grapple indicator may be displayed on the screen when activating the terminal
Ship Class names localization is inconsistent
Letters in 'Above Cut Grade' notification are too condensed in some languages
First step of the tutorial 'Look at the elevator' tip is too long in Italian and overlaps with the objective below
In the Options Menu, languages do not display properly in Simplified Chinese
Dates on the profile creation email screen have been algebraed in traditional Chinese
The text on the "Deposit Salvage" tag doesn't fit properly in its allotted space in several languages
The ship catalog is unintelligible when switched to different resolutions
The audio log for "Shang, Brennan" has missing words in the subtitles & data viewer
Softlocked in an unresponsive RACE post shift summary after retrying connection
After Weaver's hab intro, the player can press a button to access the hab greeting before it is active and block themselves
The title enters an indefinite unresponsive state on the Shift Performance menu after viewing the Leaderboards in Cutter’s R.A.C.E.
Barge tutorial and barge do not turn on after abandoning the barge tutorial then resuming career and selecting a level 2 ship
Loading screen does not appear when loading into career or into a shift
The tutorial no longer triggers, when the user abandons it and reloads without signing out from the profile
Random collision boxes in the Heavy Cargo Javelin's interior double airlock
Thrown demo charges have no velocity and do not attach to nanocarbon
Demo charges are invisible when deployed
Any violent depressurization event applies to the entire ship
Violent depressurization events do not trigger SFX
Entering the Stickers menu and then backing out will show a greyed out Equipment menu option
The game crashes when trying to enter the career while having the rank 3 first ship in the yard
The HUD doesn't appear when starting a shift on a ship the player has already worked on
Some elements of the scanner HUD keep displaying after the scanner is turned off
On the Fee reversal report, the button to confirm is different from the one used during the rest of the game
The player can get stuck if they choose to not get out of the hab after contract termination
Changing resolution and creating a profile can duplicate the intro text
Controls remapping menu doesn't scroll properly while using the controller when the resolution is less than 1920x1080
Flush Switch scanner description not localized in Traditional Chinese
The "No connection" prompt in the Weekly RACE Salvage Summary doesn't have controller prompts
Unable to repair equipment if a low rank profile has been loaded in the same session
Non-sequential scenes can stomp in-bay tutorial VO
Waypoint markers in the HAB tutorials disappear if you quit the game
The Reactor II plate is attached to the octagonal aluminum structure on Station Hopper Geckos
Available languages are not translated in Italian in the Options Menu
The controller has no focus on the Pause Menu, when accessing the pause while in the Kiosk
Ship catalog contains Hazard Level 0 ships after rank 3
Computer terminals on the Industrial Action Stargazer can spawn in other computers or objects
Ghostship VO subtitles are triggered during the wake up sequence
"Achievement undocked" sticker is not incremented correctly when debt is repaid
Typo in messages in the employee terminal in the HAB
Limited Revival profiles have few available ways to see remaining lives
Demo Charge preview slice and wireframe persists if switching tools while interacting with a door
The user can no longer leave the HAB during tutorial rank 2 on a reloaded profile, after several save and quits
Computer terminals can spawn in other computer terminals on Javelins
Pausing during Rank 2 Weaver's call transition will cause the controller/Keyboard to lose focus and Weaver's next call to not play
HAB locked state during Lou’s message on day 3 can be bypassed by saving and returning to the HAB
Objects in Scanner Mode do not appear correctly
Weaver and Lou's friction dialogue does not play on a Rank 6 Skip Training profile
Computer terminal with 'no salvage destination' parts or with extra parts can spawn on Heavy Cargo Javelins
Violent decompression occurs in the Crew Quarters of Heavy Cargo geckos, when cutting a certain keel cut point
Detaching the panels on the side of the cockpit of mackerels by cutting the glass in front doesn't cause a decompression
Mackerel cockpit glass stays connected to one side of the nose panel
Debt paid off pop-up doesn't appear (should appear in the good morning cutter screen)
Space Truck objects 'Collected' notice has overlapping text
If the player dies during the movement tutorial, they have no more guides or task lists
Unsalvaged/uncollected objects will spawn back to their initial position, after reloading a ship, despite having been moved away
The doors of the airlock are not opening when using the airlock console on the "Gecko Salvage Runner" ship
"Hold thumb to scanner" type of prompts doesn't display the input required to progress
Some computer terminals cannot be cut
White bar appears instead of the "Open Task List" prompt when the task list is closed in RACE
Overlapping text on buttons and on contract in several languages, when creating a new profile
HUD notifications in German don't fit properly the allotted space
Amplifiers are still linked to the Science Mackerel after cutting the antenna base nanocarbon panel
Weaver's line 'Have a quick read then hop in the bay' does not play, when the user buys the tethers too soon
Debt and LT are not displaying properly on HUD and HAB in several languages
Localized text for the scanner's legends causes spills out of the designated area
The Reactor I objective is shown in double on the task list, when pausing the game, after reviving
When reaching a new reward tier during gameplay, the displayed text is overflowing in some languages
When the character portrait is on the right, the subtitle text becomes right-aligned
Unlocalized UI prompts in the Ship Doctor menu
"Power off" is not translated during the Industrial Action Suit shutdown
Tethers do not affect Comms dish arrays if placed in a certain way
Demo Charge randomly attaches to nothing
When the player pauses during game, some part of the Ship doctor Widget aren't translated
Some Tools can be fixed at 100% state
Player hands do not appear when dying by Furnace
During the credits, some texts are overlapping in Chinese, Russian and Italian
Stats are not visible on previously unlocked upgrades
"Repair" prompt seen in tool upgrade trees is out of bound in multiple languages
The "Radio Malfunction" prompt can trigger at the beginning of a shift if the player damages the helmet while going to the hab in the previous shift
During the 1st tutorial, tasks will automatically be completed if the player character dies
Standard airlocks have exterior panels that look as though they are cuttable
The text of the Fee Reversal Screen overlaps in some languages at resolutions above 1080p
Incorrect text in extraction description for Utility arms is shown in several languages
The (Titanium) panel is not correctly translated in simplified Chinese
"Group_Undisclosed" in union mails appear as "empty squares" in Chinese and Russian
In German, "Thermal spreader" doesn't fit into scanner description
The text description of the light banks is different between English and other languages.
The "Hold to confirm" text prompt on the fee reversal report is untranslated
Ghost ship helmet collect pop-up is untranslated
"O2 Leak" pop-up displayed after causing a small leak in the helmet isn't translated
Dying while grabbing onto something and, holding down the grab keys through the death process causes the left hand to animate incorrectly on spawn
"Connection to server" pop-up in Cutter’s R.A.C.E. isn't translated
"Play" prompt used for playing an audio log in the data miner is untranslated
Button prompts on Oxygen Drain Setting popup need to be redesignated
Several objects in Salvage Runner loading bays have the grapple out feedback, despite not being attached to anything
Text 'Reset tab to defaults' in the Options does not fit properly in several languages
"Back" prompt in the leaderboard is displayed on 2 rows instead of 1 in multiple languages
The header of the sticker unlocked notification during HAB greeting resizes depending on the language used
Demo Charges flash when floating rather than when placed
Salvage goal pop-up text content is out of bounds in multiple languages
"Release ECU Coolant" task during reactor II tuto is overlapping with progress bar in French
In French, Weaver contract termination VO use a different name for "contract termination" than the one seen in the menu
"No revival" name in French should be consistent with the rest of the game and use the word "Résurrection" instead of "Renaissance"
Javelin name used in the message preview and subject should be consistent with name used in message content
After enabling "Disable background Controller input" with a controller while alt-tabbed, the controller inputs are still being detected
Non-English Javelin Tanker unlock messages use wrong name in the Subject
In Spanish, Javelin Tanker is incorrectly translated as "Carguero" in various areas
Button to close the Oxygen Drain Pop-Up is different than the UI indicates
During Onboarding sequence, Citizen ID content is partially hidden in French
Exiting Weekly Race before the screen is fully loaded will cause a loss of focus in the front end
At rank 30, the MP progress bar seen in the bay is still displayed and appears functional
Employee terminal subtext "Unverified application" is incorrectly translated in non-english languages
Employee Terminal UI doesn't select the first item in the line, resulting in doubled sfx
Player debt is displayed inconsistently in different parts of the game
Card reader animations seen during contract termination continue to play while paused, leading to multiple issues
Saving and reloading in the HAB right after the Industrial Action can cause Salvage Reaction VO to be played during Career Loading
Numbers in the "Resources" subheading of a cutter's leaderboard profile are aligned too far left, and overlap the resource they represent
When grappling objects into the helmet, sometimes the sound does not play
Vaporizing part of a panel will play the panel melting sound at the center of the original panel
Correct sound effect missing when completing Space Truck
Foley SFX missing on hand shake-off after getting zapped
Quitting while reactor is exploding can leave the sounds stuck
In profile selection, profile text labels are pushed out of bound of UI by the "input image" in multiple languages
Radiation filter emissive turns off but the filter is still barge salvageable
Atlas fuel injector counts towards the thrusters sticker
The controller loses focus on the Equipment tree, after the user goes in the data miner first
Continuing to salvage a ship in the first shift of Rank 3 will show an empty tasklist and one subtitle line from the barge tutorial
Opening sequence text is too small and difficult to read at high resolutions
Opening sequence subtitles are too small and not readable at high resolutions
"POWER OFF" HUD during suit shutdown during Industrial Action is mistranslated in French
The "Continue" text is not displaying correctly on the Weekly Race screen in some languages
Weaver and Lou VOs can overlap when opening Lou spam message too fast
Railgate blue schematic poster reflects an out of place texture when looking at it from far away in the HAB
Cutpoint clips into cabin seats in a Station Hopper Mackerel
The credits number in the info panel of the HUD incorrectly displays LT
Returning to the HAB when a VO chunk is starting causes the VO audio to be heard at high volume during the shift summary transition
AI Nodes hidden behind objects on Stargazer Gecko exterior
Airlock decompression VFX appears in the scanner
Equipment text is not displaying in the workstation terminal, after loading in the HAB at rank 3 (skip training)
Communications Array will not move with the Sensor Array when the Sensor Array is dislodged from the ship
Small "Computer Terminal" object affixed to the front of an ECU does not count towards the "Salvage Computer Terminal" objective in Cutter's RACE
Floating terminal found in low HL Javelin Tanker reactor room
Hal dialogue plays during the loading if the user loads a career saved right after the Industrial Action
Controller focus can be lost upon opening the equipment terminal after loading the HAB
A gap can be present in the back of the hull of gecko station hopper
"Environmentally conscious" sticker title is misspelled in English
Incorrect material present on some cut points for some antennas
A piece of fuel pipe can be found free floating in Heavy Cargo Geckos
Communications arrays on Heavy Cargo Geckos can spawn detached from their sensor arrays
During the 1st tutorial, pushing the processor or aluminum panel into the furnace using scraps leads to a softlock
Button prompts overlapping in German Credits
Fuel valve prompt is still active on a reloaded Heavy Cargo Javelin despite the already flushed pipes
Bed can spawn in front of an Airlock Console on a Jav Heavy Cargo
Object "processed" notification pop-up content is overlapping in some languages
After playing some interact or pick-up animations, the left hand doesn't go back to its idle state
Delayed objective completion for "Grapple Reel" in the salvage bay tutorial
Cutting the Thruster Cap does not turn it into scrap
Missing 'click' SFX in the apartment screen while using controller
The tool description is misaligned in the equipment screen
User can start the tether tutorial with 0 tethers if all tethers were previously used in another ship in the same rank
In the front end key rebind screen, scrolling through an input list doesn't move the list focus along with the selection highlight
Javelin airlocks are missing the airlock alarm when pressure changes
Airlock lights in Gecko Stargazer don't always animate when cycling
When grappling objects, the SFX may not change after the objects are taken off the ship
Some Geckos and Atlas depressurizing on spawn
Mackerel decal "direct-ways" difficult to read against paint job and cut off by ship panels
Deactivating the scanner in the pressurization tutorial brings the (disabled) grapple back up
Ghost Helmets clip through glass panels
Entering the Pause Menu while transitioning to the Ship Catalog will cause both screens to overlap
The global start shift button in the HAB plays a negative sfx when complete
One of the Bay lights is flickering
Glass pieces do not highlight in red when put in the barge
It is possible to see structures behind hydroponics cabinets by looking through their glass
On initialization the VFX from the Barge is visible whilst using the Scanner but not afterward
In the Barge tutorial, Weaver tells you that he activates the oxygen/fuel depletion, but actually he does only when you access the Kiosk for the first time
Softlock if you enter the pressurization tutorial with 0 fuel and at low level
Leaving work area with Grapple attached will retain the attachment after respawning the player
Demo charge durability appears before it is unblocked in the tutorial
Class II Reactor texture is not properly displaying
If the player is already looking out of the Window during The Way Out scene, they will be forced to back out and look out the window again
Flush switches can be interacted with during "flush" animation
Missing upper case on several extraction descriptions for Space truck parts
Right brackets in the Salvage Summary list in the Post Mission Screen are too far left
Misaligned string when observing an object with the Cross-Spectrum Scanner
Overlapping text when activating the Cross-Spectrum Scanner
Ships's names first letter is in lowercase in Messages - Employee Terminal and New Messages Received pop-ups in Russian
Text on the Reversal fees screen doesn't fit properly in Russian
"Ship available" is displayed in 2 rows and overlap with UI in French and Russian
"Transportation acquired" text does not fit properly in Russian, being hidden by the End Contract button
Text on 'Employee Contract Termination Form' is not displaying in Russian
Exiting the Leaderboard before the screen is fully loaded will cause a loss of focus in the front end
The words “barge” and “processor” are untranslated in German language
Message introducing Mackerel Heavy Cargo doesn't appear at rank 3 on skip tutorial profile until HAB reload
Text on the Open Shift pop-up doesn't properly fit its allotted space, when playing in Russian
'Lynx-Corp update' text doesn't fit properly its allotted space, when playing in Russian
Version out of date pop-ups for weekly race and leaderboards uses the wrong font
Lou doesn't wait for Shippy to speak before introducing the player to the Ship Doctor
LOD issues with multiple barge tagged objects
Player’s suit is immediately breached when colliding with an object between 9 and 10 m/s
Circuit description mentions the circuit is based out of silicone
Gecko Heavy Cargo - No emergency lights in crew quarters, corridor, ECU room
Gecko Salvage Runner - No emergency lights in the corridor to the cockpit, crew quarters, and reactor room
"Race Maintenance in progress" is displayed out of bounds in French
Main menu button navigation sounds play despite the highlighted button not changing
Source
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