Full notes
Full Hardlight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
This patch brings a few big changes to the WISP, adding two new actions: SCOUT and SENTRY. These will put the WISP into an automated mode to assist in illuminating enemies or defending the base!
The WISP will actively seek out enemies on the map and track them, illuminating the path they are on until they are destroyed or complete an attack on the base. Targeting Priority: STRONG
The WISP will move to the base and hover above it, attacking any enemies that enter the area surrounding it. Targeting Priority: WEAK
In a future update, the targeting priority for both SCOUT and SENTRY will be configurable.
In addition, we have added indicators to show the position of the WISP and enemy portals when they are off-screen. For the portals, the indicator will change if they are open or closed.
ENHANCEMENTS
Add SCOUT and SENTRY modes to the WISP - Added offscreen indicators to the UI for the WISP and enemy portals (open and closed status will determine the image displayed).
Source
Changelog.gg summarizes and formats this update. How we read updates.
