Full notes
Full Hardland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Hardland changes
And a list of the final tweaks that we did.
CHANGELIST
Improved the game flow in the beginning to make player's goal more clear.
New relic.
New book item.
Compass / minimap can be acquired more easily in the beginning.
Reorganized quest and note items so the new items fit into the grid.
Bonfire close to Mrs Dunyazad.
Intro weather refined.
Snow area audio balance tweaked.
Consistent use of Hardland logo in the menu.
You need just one click to load a game on a mouse.
Barry's Field area has prettier sunflower fields.
Levitating items are not taken by the Death Dealer. They are preserved on save game migration.
Fixed bugs in the gamepad interface where it wouldn't be correctly displayed if the player died or went through a door into a new world.
Fixed a bug where migrating a save game not set the time of day and its advancement correctly.
Fixed a bug where the previous worlds could persist in the game's cache.
SPOILER SECTION
New text in the intro relating to the King's Head.
Barry's Field shipwreck area has the Elder King head on the shore.
New dialogue branches for the Witch.
New dialogue for Mrs Dunyazad on the beach.
New dialogue for Bartok the Boatman.
New dialogue for Chakkamadan.
Additional Capra's book.
Edited "The Three Leaves" to be more explicit.
Map has text for "Deep Well".
Longer path for the running intro player so to prevent it from getting stuck.
Renamed the "Shipwreck" area to the "Wreck of the Thunnini" to correspond to the new name for the ship.
Require 8 relics so the player doesn't think they should be able to make two puppets.
Another text sequence for when the player brings the puppet to a healing altar.
Added support for displaying a text sequence from TeleportComponent.
Kimmo
Source
Changelog.gg summarizes and formats this update. How we read updates.
