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Steam News12 September 20196y ago

Release date and trailer will be revealed tomorrow!

Meanwhile, here's the changelist for several smaller updates that we've released since the last announcement post: CHANGELIST Added five new place names to the map: Fisherman's House, Goblin Tavern, The Broken Horn, Mou

Full notes

Full Hardland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes12 additions12 changes2 removals
  • Maps
  • Balance
  • Gameplay
  • Security
  • Fixes
  • Performance
addedAdded five new place names to the map: Fisherman's House, Goblin Tavern, The Broken Horn, Mountain Sheep and Queen's Tower.
changed"Jump stamina cost" decreased from 30 -> 10.
changed"No stamina jump speed" increased from 4.6 -> 7.0.
changedChanged the names of important doors to give a bit more guidance about the building type or location of the door.
addedCart02_Static added.
changedMoved Barry's Field farmhouse label a bit higher.
"Jump stamina cost"3010"Jump stamina cost" decreased, nerf"No stamina jump speed"4.67.0"No stamina jump speed" increased, buffStealing chance50%10%Stealing chance decreased, nerf

Hardland changes

addedAdded five new place names to the map: Fisherman's House, Goblin Tavern, The Broken Horn, Mountain Sheep and Queen's Tower.
changed"Jump stamina cost" decreased from 30 -> 10.
changed"No stamina jump speed" increased from 4.6 -> 7.0.
changedChanged the names of important doors to give a bit more guidance about the building type or location of the door.
addedCart02_Static added.

Meanwhile, here's the changelist for several smaller updates that we've released since the last announcement post:

CHANGELIST

  • Added five new place names to the map: Fisherman's House, Goblin Tavern, The Broken Horn, Mountain Sheep and Queen's Tower.

  • "Jump stamina cost" decreased from 30 -> 10.

  • "No stamina jump speed" increased from 4.6 -> 7.0.

  • InteractionCamera's head bone location is calculated more accurately, it targets the lower third of heads so faces should fit better to the camera.

  • Changed the names of important doors to give a bit more guidance about the building type or location of the door.

  • Player always drops items forward, not in world space position.

  • Ghoul Merchant corpses can contain ghoul brains.

  • Death Dealer can be attacked and it can hit player.

  • Merchants can sells torches.

  • Cart02_Static added.

  • Barry's Field entrances aligned exactly to ground.

  • Root Hall entrances aligned exactly to ground.

  • Guildmaster's bucket can be inspected correctly.

  • Moved Barry's Field farmhouse label a bit higher.

  • Attached Witch label to her head bone.

  • Exhaust the transformation chain only after doing a save game migration.

  • Stealing chance decreased from 50% to 10% in most cases to prevent early game exploit.

  • Added base templates for stealing chance: 10, 25, 50 and 100.

  • Better damage effects for hearts.

  • Entrance_GoblinTavern_Exterior was removed accidentally. (when data was migrated from the decorations file to Blender file)

  • Fixed a bug where the gamepad control tips showed you could sell/throw away an equipped item, when in reality you can't.

  • Fixed a bug where the game would crash if you tried to load a game and didn't have any saves.

  • Fixed a bug where the game would crash when using an altar indoors.

  • Fixed a bug where Linus's wagon could still linger on after Linus.

  • Fixed a bug where the wait time requirement in character transformations would not be correctly skipped after migrating a save game.

  • Fixed a bug where doing a save game migration could lead to entities multiplying, because the same transformation could be applied multiple times within a transaction.

  • Fixed a bug where entity transformations would cause entities to ignore isOutOfViewRequired and isHidingRequired. Implemented entity transformation state update after a save game migration with a boolean variable that says the transformation chain can be exhausted until there are no immediate transformations left.

SPOILER SECTION

Added Capra's journal page for Hefwig into the game.

Praakh's purses are using the correct templates that show up in player inventory.

Fixed a bug where Elena could speak Snow Peak dialogue in Fortuna.

The Death Dealer picks items up from all inventories. This fixes a bug where unique items could get lost on save game migration if they had been sold to a merchant, put on an altar, etc.

Ivan the Big Criminal moves to the center of tavern when Praakh leaves.

"Giant Ivan" spawns instead of "Giant Praakh" in the giant tavern in the case that Praakh has already left.

New dialogue for Altar Hefwud with the skull mask.

New text sequence for Altar Hewfud.

New journal page: the Wish of Woods.

Dialogue for the worm in the well so that it now trades Tappen for Ghoul Brains and Tender Hearts.

The well gives you generic tappen.

Shortened description for the cake item.

Grand Jester spawn position aligns accurately with the floor.

Further fixes to the bug that caused a crash at Altar Chartres.

Linus Wagon appears in Snow Peak after the delivery mission.

Linus data fixes.

CellarGrimaldi set dressing with barrels that were used to drown Rajat. Fixed some light leaking around the walls.

"The Final Boar" spawns in the late game.

Dead Boar label moved a bit lower.

Isidor cannot be kicked to death.

Added purse for Domovoi where he keeps his fork. Domovoi's fork can be properly stolen.

Fixed a bug where Cnut and Helgi, the boars guarding Gooseberry, would not disappear when all the boars leave Port Pulgar or die, after you accepted to take Gooseberry over to Ulf.

Ghost of Capra in Limbo Guild.

Lady Capra starts talking if you possess the right item.

Made Lady Capra 3d model distinct from the other Knights of the Clover.

All the imps now have dialogue for acknowledging the Hard Ogre Heart.

There's a new villager Josephine at Port Pulgar docks if Praakh is implanted with the Parasite.

Covert Coast has a new villager Omar if Bartok the Boatman leaves.

The flag that opened Diamond Door was never set.

Goblin Feast area height was too low.

Changed "GoblinCaptainCorpse" -> "GoblinCaptainCorpse_Prop" because looting is not allowed in that scene.

Improved label height on Young Gus.

Fortuna's Sword was not tagged as quest item so it could get lost permanently.

Moved one of the Snow Peak ghouls closer to the others so it's clearer cluster.

Removed Snow Peak ghoul dialogue component to get rid of "Create me through story generator".

Kicking the mertusk body spawns 3d blood particles.

Added custom items instead of "player inventory items" for ending player as they wouldn't spawn if player already had collected the exact same items.

Made the parasites invulnerable so that storyline doesn't get stuck if player accidentally kicks them.

Parasites despawn after use. Prevents double items in save game migration.

More robust Witch coffin despawn for save game migration.

Iron Ore and Elven Flute are invulnerable.

The parasite couldn't be cut out of Brother Tombola. Fixed the data and improved the special effects.

Fixed a bug where you could run off from Praakh so quickly that there's no time to set "PraakhGone" flag.

Fixed a bug where Cnut and Helgi would try to transform infinitely when they didn't have Gooseberry anymore.

Fixed a bug where Von Sparkle's mask could remain unspawned even if everyone was talking about it.

Fixed a bug where you couldn't remove the Elven Circle armor using the gamepad.

Miniature healing altar and soldier made invulnerable.

Another branch for Boris the Boar after the Guildmaster gets boiled.

Kimmo

Source

Steam News / 12 September 2019

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