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Steam News20 June 20197y ago

Full controller support coming up!

The icon layout changes automatically when you start playing with the gamepad. Alright, good news for you all who have been putting off playing the game because its gamepad support is lacking: the next release will reme

Full notes

Full Hardland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions10 changes3 removals
  • UI and audio
  • Compatibility
  • Balance
  • Gameplay
  • Maps
  • Performance
changedThe icon layout changes automatically when you start playing with the gamepad. Alright, good news for you all who have been putting off playing the game because its gamepad support is lacking: the next release will remedy that. It's a big, sweeping update that touches most of the UI, and we need to do just a few more things to call it done, but I wanted to give you a quick sneak peek into it all right now.
changed300 icons needed to be partially redone. Timo separated the items from their backgrounds which allows for all kinds of small visual tricks to make the inventory more readable. Here's the current list of other features and fixes coming up in what will be the Beta Iteration 7:
changedArmor gets regenerated.
changedSleeping recovers stamina.
addedShow an "exclamation mark" icon next to new items in the inventory.
addedAdded talking Sleepless Knight in front of the Snow Peak castle to guide the player a bit.

Hardland changes

changedThe icon layout changes automatically when you start playing with the gamepad. Alright, good news for you all who have been putting off playing the game because its gamepad support is lacking: the next release will remedy that. It's a big, sweeping update that touches most of the UI, and we need to do just a few more things to call it done, but I wanted to give you a quick sneak peek into it all right now.
changed300 icons needed to be partially redone. Timo separated the items from their backgrounds which allows for all kinds of small visual tricks to make the inventory more readable. Here's the current list of other features and fixes coming up in what will be the Beta Iteration 7:
changedArmor gets regenerated.
changedSleeping recovers stamina.
addedShow an "exclamation mark" icon next to new items in the inventory.

The icon layout changes automatically when you start playing with the gamepad. Alright, good news for you all who have been putting off playing the game because its gamepad support is lacking: the next release will remedy that. It's a big, sweeping update that touches most of the UI, and we need to do just a few more things to call it done, but I wanted to give you a quick sneak peek into it all right now.

The inventory has received an overall facelift.

300 icons needed to be partially redone. Timo separated the items from their backgrounds which allows for all kinds of small visual tricks to make the inventory more readable. Here's the current list of other features and fixes coming up in what will be the Beta Iteration 7:

  • Dynamic weather.

  • Armor gets regenerated.

  • Sleeping recovers stamina.

  • Show an "exclamation mark" icon next to new items in the inventory.

  • Added talking Sleepless Knight in front of the Snow Peak castle to guide the player a bit.

  • Extra lighting at Snow Peak gate and castle main door so it's easier to navigate during the night.

  • Three additional talking Elder Guardians at Root Hall area.

  • Merchant that walks to Little Mitten. Removed his stationary variant.

  • Ghoul Merchant walking on the road in Village Vonsmark. Villagers fear him.

  • Changed few wilderness wolves to the guard evading "Wolf_Fearful" variant.

  • Added custom route for each walking Northern Guard in Snow Peak.

  • Added invisible physics colliders to make the Snow Peak Castle exterior stairs walkable for the patrolling Northern Guards.

  • The silent band member is carrying a torch to help with night time lighting of that scene.

  • Adjusted the villager roads in Snow Peak.

  • Added a text sequence for advancing the story in the intro.

  • Show the credits in the transition between the intro and the main world.

  • If the fox drowns in the intro it is taken back to the campfire.

  • Enemies stay away from the Death Dealer.

  • Particles can be attached to the terrain height map.

  • More sound effects for the inventory.

  • Fixed a potential crash where the entity library would get torn down while loading still took place.

  • Removed unused files to save memory.

  • Brother Linus no longer falls through the cathedral floor.

  • Description for the three-pronged pitchfork.

  • New "TorchHolder_SnowPeak" 3d model.

  • FogColorNight values added and defined.

SPOILERS!

  • Reformatted dialogue menu for Mrs Dunyazad at the beach, with a few tweaks, to accommodate her walking route to Root Hall.

  • Dialogue for the patrolling elf at the Citadel.

  • Jerome is in Barry's Field first with his food carriage. Fast travel along the road from Barry's Field to Town of Fortuna.

  • Martha's Pie couldn't go into the inventory preventing her quest to be completed.

  • Fixed a bug where the Great Heart dream didn't display the level-up text. The level-up didn't get applied on the waking side, either.

  • Fade out and back in when travelling with Opie, Rogriguez, and Jerome. Also when going through the Smuggler's Hole.

  • Added the sound of the heart beating to the Talking Heart dream.

  • Moved the two Wood Elves in Snow Peak so it's easier to sneak behind them.

  • The masks in the Adventurers' Guild say Examine instead of Talk.

  • Tweaked Tamara's Horned Lodge dialogue to specify "five" truths.

  • Added "Fiery Stash".

  • Fixed a bug where Freja would run off towards the kennel whenever you would stop riding and no longer had her in focus.

  • The giant pumpkin in the witch's garden sets a flag upon death prevents it from getting created again upon save game migration.

EXTREME SPOILERS!

  • Lucas relic quest can be completed by killing Ulf. Also if Ulf and the boars retreat Port Pulgar.

  • Guildmaster's Catodon Sands quest line fix. You can start carrying the Guildmaster even if you haven't opened the Catodon Gate yet.

  • Better soundscapes for several playable dreams: Mangled, Ghost Dealer, Giant Wolf, and the Labyrinth.

Happy midsummer's day, people, if that's a thing in your part of the world! -Kimmo

Source

Steam News / 20 June 2019

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