Full notes
Full Hard2Fly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Events
Hard2Fly changes
Thoughts on the first week
Hard2Fly launched without me having a solid idea on what to expect. I thought I was prepared for most cases and I am glad it did not turn out to be the worst case. The first week has been an emotional roller coaster ride. Some real heartwarming feedback and indices have helped a lot in dealing with generally low sales and Wishlist-conversion. It is too soon for me to draw an overall conclusion on the project as the road ahead is long enough to explore and learn from.
Bottom line: Hard2Fly has left some debris here and there (no sh**?). But it is within the prospected scenarios.
Content Update #1
Since a few things have not made it into the release version, I am currently working on finishing an addition map with another set of tracks as well as fixing a couple ugly bugs. Stay tuned for a brand-new map in the days ahead.
Player Experience - Submit your clip
I would like to create a short compilation video on player experience and moments to better reflect what Hard2Fly is like to play.
Maybe you like the idea and want to help me out with capturing your emotional moments (good or bad) when playing the game. I am open to any submissions in any language, especially if it truly reflects your experience.
Submit a link to your video clip on a channel of your choice:
Discord: LamaRageKine#2395
Twitter: @LamaRageGames
Email: contact@lama-rage.ch
Submission ends 30th of August. For your submission you'll be granted a steam key for Hard2Fly for you to give to a friend and challenge them. And yes, there is probably a little goodie for the best submissions too.
Source
Changelog.gg summarizes and formats this update. How we read updates.
