Update log
Full HARD BULLET update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone, welcome to another update day!
Extracted changes
- Maps
- Gameplay
- Performance
- Workshop
- Fixes
This update brings you a bunch of bug fixes like the mag dropping issue and some PSVR2 fixes, reworked Warehouse, a new empty sandbox map, a huge destructible house prop, and more.
Read them all below, here we go! ✍🏻
📜Patch Notes
Sandbox
Destructible House — new preset in Deathbox! Built entirely from in-game objects, so you can also use it as a reference to explore the full potential of the system.
Hangar — A Huge Empty Sandbox! After adding so many big objects, we wanted a space to match — so we’re introducing a brand-new, massive sandbox map.
The Hangar is a large, enclosed environment designed for building big, destructible setups and experimenting with ragdolls on a much bigger scale.
Size: 50 × 40 × 20 meters (165 × 130 × 65 ft)
Fully enclosed space with artificial lighting
Turn this space into a destructible village with giants? Easy peasy!
Hand Spawner Updates:
Added three new spawnable (and climbable!) objects that enemies will avoid while navigating: Doorway, Window, and Wall — perfect for building your own structures.
Added horizontal destructible wooden elements for creating floors and roofs.
Added 22 new spawnable objects from Arenas to the Hand Spawner.
Changed the layout a bit to reflect the most popular features.
Reworked Warehouse
One of our oldest arenas finally gets a fresh look — and more space for brutal fun.
Now includes an expanded exterior with loading zones, the main warehouse area, and a hidden torture room.
Locations Improvements & Fixes
- Harbor, Atruim and Night ClubGreatly improved performance.
- WorkshopFixed issue where physical objects could disappear when moved between floors.
- BasementRemoved invisible floors in stairwell pits.
- City RoofsFixed area where enemies could be launched into the air.
Reworked lighting in all arena armories to improve weapon visibility.
New Weapons
This April Update brings us three powerful pistols:
Hardballer
Saloum
Bonecrusher
Laser Sights
Introducing experimental laser sights for selected weapons. They are currently locked, but we plan to make them available as an optional attachment for all firearms in future updates.
At the moment, laser sights have been added to eight Picatinny-compatible guns.
Bug Fixes
Mags dropping issue has been fixed for players who were launching the game via SteamVR/Virtual Desktop. It was an annoying issue for sure, sorry for the trouble!
Some PSVR2 issues have been fixed.
AI: Enemies now spot and react to the player faster.
- AIFixed cases where enemies could go away from the player after getting up.
AI: Enemies should not rotate in place if they've lost the player while they're getting up.
Sandbox: Remover now deletes destructible objects.
- SandboxIncreased Remover range.
- SandboxFixed spawn points for large objects like walls.
- Slow MotionFixed issue when Jump Extreme Slow motion could switch off regular Slow Motion on landing (now it should put time back to regular slow motion time).
Violence: Bone-breaking can now be turned off in Settings.
- GunsFixed the break-action issue where grabbing in the open state could launch the player into the air.
- GunsFixed Striker reload issues in Tactical mode.
- GunsFixed Rhino revolver trigger issue.
- MeleeFixed cases where melee weapons (e.g., Karambit, Fire Axe) could get stuck in enemies.
- MeleeFixed weapons with cleaving parts (e.g., shovel)
Source
