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Steam News3 March 20266mo ago

Updating the Main Branch & Recap of the Updates

We are updating the main branch. Hey everyone, today we finally have the news you were looking forward to.

In this update6

Full notes

Full HARD BULLET update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions2 changes0 removals
  • Compatibility
  • Gameplay
  • Store
  • Security
fixedWe are updating the main branch.Hey everyone, today we finally have the news you were looking forward to. Today, we are happy to announce that we are updating the main branch of the game to the recent version of HARD BULLET . This means you are no longer required to participate in the Public Beta to play the latest version. We have noticed that most of our players (naturally) prefer to play on the default branch, instead of our Public Beta, where we believe we've fixed most of the crucial bugs . This was also something we knew and expected, but we wanted to wait until our latest version is stable enough to push to the main branch - and today is the day!
addedBrand New Mode: City Mode & AI ImprovementsBut you can already hop in and see the fundamentals, new missions, and where we're headed!
addedBrand New Mode: City Mode & AI ImprovementsCity Mode also includes new behaviours and animations for NPCs. This was a long-time-requested update by our community, so we reworked and built almost everything from scratch for NPCs .
addedBrand New Mode: City Mode & AI ImprovementsWe’ve fully reworked all in-game enemy animations and moved them to a new state machine, allowing us to add many more behaviors and animations in future updates.
addedBrand New Mode: City Mode & AI ImprovementsOf course, this is not the final version for NPCs, as we keep adding new features for them! In our latest update on Public Beta, we also gave them some cool death, getting shot, and crouching state animations.
addedNew WeaponsOf course, what is Hard Bullet without some cool weapons, right? We added a bunch of new weapons, updated some of them with new features, and added some new skins to make your experience fresh as possible!

HARD BULLET changes

fixedHey everyone, today we finally have the news you were looking forward to. Today, we are happy to announce that we are updating the main branch of the game to the recent version of HARD BULLET . This means you are no longer required to participate in the Public Beta to play the latest version. We have noticed that most of our players (naturally) prefer to play on the default branch, instead of our Public Beta, where we believe we've fixed most of the crucial bugs . This was also something we knew and expected, but we wanted to wait until our latest version is stable enough to push to the main branch - and today is the day!
addedBut you can already hop in and see the fundamentals, new missions, and where we're headed!
addedCity Mode also includes new behaviours and animations for NPCs. This was a long-time-requested update by our community, so we reworked and built almost everything from scratch for NPCs .
addedWe’ve fully reworked all in-game enemy animations and moved them to a new state machine, allowing us to add many more behaviors and animations in future updates.
addedOf course, this is not the final version for NPCs, as we keep adding new features for them! In our latest update on Public Beta, we also gave them some cool death, getting shot, and crouching state animations.

We are updating the main branch.

Hey everyone, today we finally have the news you were looking forward to. Today, we are happy to announce that we are updating the main branch of the game to the recent version of HARD BULLET. This means you are no longer required to participate in the Public Beta to play the latest version. We have noticed that most of our players (naturally) prefer to play on the default branch, instead of our Public Beta, where we believe we've fixed most of the crucial bugs. This was also something we knew and expected, but we wanted to wait until our latest version is stable enough to push to the main branch - and today is the day!

⚠️If you were having a bunch of annoying bugs, issues with the game or its features, we highly recommend hopping in Hard Bullet again and giving it a try!

Here is a recap of the updates on what you can expect to see:

New Arenas

Harbor Steam post image

Nightclub Arena

Atrium Arena Steam post image

Brand New Mode: City Mode & AI Improvements

City Mode is our early vision of the Campaign for Hard Bullet, it's still in work in progress, and we aim to expand it in our future updates.

But you can already hop in and see the fundamentals, new missions, and where we're headed!

Steam post imageSteam post image

City Mode also includes new behaviours and animations for NPCs. This was a long-time-requested update by our community, so we reworked and built almost everything from scratch for NPCs.

We’ve fully reworked all in-game enemy animations and moved them to a new state machine, allowing us to add many more behaviors and animations in future updates.

Steam post imageSteam post image

Of course, this is not the final version for NPCs, as we keep adding new features for them! In our latest update on Public Beta, we also gave them some cool death, getting shot, and crouching state animations.

Steam post image

New Weapons

Of course, what is Hard Bullet without some cool weapons, right? We added a bunch of new weapons, updated some of them with new features, and added some new skins to make your experience fresh as possible!

Since it would be too long to include them all, we wanted to show you all some of them. 😅

To name a few of them;

  • Lucky 7 Shotgun

  • Gonzo the SMG

  • Jatimatic the SMG

  • A new bayonet on Veteran 12 Shotgun

  • Tommy Gun

  • Visual updates on many weapons, including Shredder, Wicked, G17, MP5 & MP5k, and more!

New VFXs and Destructible Objects

To enhance your gameplay feelings, we have added some new VFXs on impact, new destructible environments, and objects! We also improved the overall VFX quality, added LOD settings, improved explosion effects for a more dynamic look, and more!

This is also a work in progress, so expect to see more in future updates. 👀

End of Open Beta

Maintaining the Open Beta and bringing all parts of such a complex game together into the new Hard Bullet “engine” has been a massive and challenging task.

We are deeply grateful for your understanding, patience, and passion throughout this process.

The version that was the default one in 2025 is still available among the older builds. It is labeled “Summer 2025”, although it also includes security updates released in October:

Bone Breaking Coming Soon!

Last but not least, we recently teased bone breaking feature coming soon to Hard Bullet! We know that this is one of the most requested features for Hard Bullet - so we are taking our time to make this feature please you and your dark fantasies.

Thank you so much for all your support over the years. We hope to make it worthwhile!

We are not done with Hard Bullet, we have many exciting features and updates already planned, and we hope to see you there - again!

Check out our Socials and have a chat with us!

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HARD BULLET

Source

Steam News / 3 March 2026

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