Full notes
Full Harbor update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Store
- Gameplay
- UI and audio
- Maps
Dear Harbor community, we’ve been silent for a while, but it’s time to slowly break that silence.
We have temporarily taken down the demo version of the game. Later on, a portion of the Early Access version will be released again as a Prologue.
During our preparations for Early Access, all updated content will be available on our completely revamped Steam store page.
We’ll be making frequent announcements about upcoming updates, including new gameplay features, mechanics, regions, and fresh content that will reshape the game’s flow.
Let’s take a quick look at what’s coming:
A brand new construction system that allows for player-friendly, fast structure building.
Three-tier material upgrades to enhance the durability of your structures.
The old wood-stone gathering system is being removed. It’s being replaced with a new system based on rusty metal and alloy components, which can be refined and transformed.
Enhanced sound detection effects for enemy gunshots and footsteps at both close and long range, now supported by a 3D audio indicator.
Updates and improvements to the weapon system, including animations, mechanics, and camera effects.
For a more enjoyable crafting experience, brand-new workbenches and lootboxes are being introduced.
New character types (Male / Female) and new outfit customization options.
An all-new map set in a chaotic desert environment where you’ll feel the heat and tension of the wasteland.
Be sure to join our Discord community to stay up to date with all these exciting changes and more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
