HomeGamesUpdatesPricingMethodology
Steam News7 February 20188y ago

Haque 1.0.0.3 - Update 2 - February 7, 2018

Features The Stats and Backpack screen have been merged into a single screen where you can view your character’s stats, items, quirks and skills all at once.

Full notes

Full Haque update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes8 additions16 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
  • Events
addedAdded ability to toggle between allied characters on the new stat screen. This makes it easier to equip allies, change their AI, and view their stats.
addedAdded full controller navigation to Stats/Backpack screen. No more switching to mouse control to equip your pets!
addedAdded a key that toggles ally AI that defaults to C on keyboards and Y/triangle on controllers. This replaces the stat screen button.
addedAdded an additional effect to Herbs. Feeding an Herb to a Cat will now boost its Speed for a while.
addedAdded a brief celebration effect when freeing Prisoners from jail.
addedAdded a short cooldown time to Necrotize, Deep Freeze, and Evil Eye. This is meant to encourage caster type characters to switch up their playstyle and reduce caster spamming.

Haque changes

addedAdded ability to toggle between allied characters on the new stat screen. This makes it easier to equip allies, change their AI, and view their stats.
addedAdded full controller navigation to Stats/Backpack screen. No more switching to mouse control to equip your pets!
addedAdded a key that toggles ally AI that defaults to C on keyboards and Y/triangle on controllers. This replaces the stat screen button.
addedAdded an additional effect to Herbs. Feeding an Herb to a Cat will now boost its Speed for a while.
addedAdded a brief celebration effect when freeing Prisoners from jail.

Features

  • The Stats and Backpack screen have been merged into a single screen where you can view your character’s stats, items, quirks and skills all at once.

  • Added ability to toggle between allied characters on the new stat screen. This makes it easier to equip allies, change their AI, and view their stats.

  • Added full controller navigation to Stats/Backpack screen. No more switching to mouse control to equip your pets!

  • Added a key that toggles ally AI that defaults to C on keyboards and Y/triangle on controllers. This replaces the stat screen button.

  • Added an additional effect to Herbs. Feeding an Herb to a Cat will now boost its Speed for a while.

  • Added a brief celebration effect when freeing Prisoners from jail.

Balancing

  • Added a short cooldown time to Necrotize, Deep Freeze, and Evil Eye. This is meant to encourage caster type characters to switch up their playstyle and reduce caster spamming.

  • Reduced the likelihood of high damage weapons spawning.

  • Increased the likelihood of rare weapons spawning after level 4.

  • Reduced bonus health given to Zombies. This is meant to keep horde sizes on the manageable side by increasing Zombie churn.

  • Reduced Zombie attack speed. Zombies needed another small nerf and this made the most thematic sense.

  • Reduced Djinni Health slightly. Djinn had higher stats than other playable species which they really didn’t need considering Arcane Blast is such a beast.

  • Reduced Djinni Ice Affinity. This makes them weaker to Ice damage and makes it harder to obtain the coveted Ice Elemental Arcane Blast.

  • Reduced Jotun Health slightly. Jotuns, like Djinn, were just a little too good.

  • Increased Undead Ice Affinity. Ice damage was becoming too universally good and Undead needed a small bump. Good news for Skelly Heroes!

  • Reduced Noble Necro Affinity. Eagles and Vampires now take just slightly more Necro Damage.

  • Reduced amount of HP granted per second from eating Crystal Residue. HP gained is still roughly equal to that gained by eating one piece of Jerky.

  • Changed tactics of some bosses with long range abilities. Sea Witch, Pharaohmancer, and others will now behave defensively (run away) at certain HP thresholds.

  • Increased size of the Sea Witch arena.

  • Increased Sea Witch’s Affinities.

  • Changed Sea Witch’s second phase skills from Sneak to Dashcut. Sneak wasn’t as exciting as I thought it was, and Sea Witch kept getting cornered.

  • Added the Hellfire Weapon quirk to Pharaohmancer’s khopesh.

  • Reduced wait time on newly summoned creatures. Summoned creatures are no longer surprised by enemies when first summoned. More good news for Skelly Heroes!

  • Increased Health of Manticores and Manticore Juniors. Manticore fights are now longer and tougher with more opportunities to be poisoned.

  • Increased Android Accuracy. This makes Androids slightly scarier but it also increases the value of their inedible corpses.

Fixes

  • Fixed crash that occurred when out of idle banter scenes. This crash also may have been responsible for the bosswarp crash.

  • Fixed crash that occurred by petting pets that weren’t there.

  • Fixed softlock where sometimes effect animations would hang forever. If an effect hangs, it will be automatically destroyed after 12 seconds.

  • Fixed boss achievements not unlocking after beating game.

  • Fixed holes in the desert zone perimeter that allowed players to leave the zone and wander across an endless void.

  • Fixed bows generating arrows while inside The Megachest.

  • Fixed Speed bonuses displaying incorrectly in item descriptions.

  • Fixed Codex description of Frost Boulder.

  • Fixed Old Man’s grammar on Level 2.

  • Fixed Skeletitan banter cameo.

Misc

  • Haque version 1.0.0.3 for Mac will go live in a few days! Sorry for the wait. Codesigning is maybe more complicated than it needs to be.

  • There is a potential issue on level -3 where some Macs may only display a white screen. I could not reproduce this issue but disabling CRT effects in the A/V settings may remove the white screen.

  • Mac screenshots are still upside down. I have no idea why this is happening and I find the issue both saddening and amusing.

  • Next update will feature a little more added content and the new Spring event. There may be some hints about what’s coming in this update.

This was kind of a big one! I will try to reduce the amount of time between updates in the future. Thank you as always for your feedback! Kevin Cole, Developer

Source

Steam News / 7 February 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.