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Steam News5 December 20196y ago

Update #8

What's up, traders, producers and consumers? Here the update to version 1.0.3 bringing a fix to the game-freeze bug and some other new features and fixes. Looky here: Major features: There is now a x1000-button!

Full notes

Full Haprokon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedHere the update to version 1.0.3 bringing a fix to the game-freeze bug and some other new features and fixes. Looky here:
addedThere is now a x1000-button! Upon reaching the highest civilisation level You can now do things in 1000s-steps cutting Your clicking needs by at least a factor of ten!
changedThere are now more sound channels which means more bings upon reaching multiple challenge ranks and this should also fix the game-freeze bug. If the game freeze still happens to someone, tell me!
changedwhen in the consumption good overview of a category and You click on back it will now properly display the building costs when hovering over the build button.
removedmaterial consuming power plants now no longer talk about satisfaction but about progress instead
changedwhen all phosphorite deposits are depleted it will now tell You so and not about "not enough null". Oops.

What's up, traders, producers and consumers?

Here the update to version 1.0.3 bringing a fix to the game-freeze bug and some other new features and fixes. Looky here:

Major features:

  • There is now a x1000-button! Upon reaching the highest civilisation level You can now do things in 1000s-steps cutting Your clicking needs by at least a factor of ten!

  • There are now more sound channels which means more bings upon reaching multiple challenge ranks and this should also fix the game-freeze bug. If the game freeze still happens to someone, tell me!

Minor fixes:

  • when in the consumption good overview of a category and You click on back it will now properly display the building costs when hovering over the build button.

  • material consuming power plants now no longer talk about satisfaction but about progress instead

  • when all phosphorite deposits are depleted it will now tell You so and not about "not enough null". Oops.

  • sodium cyanide will now be capped to the maximum storage capacity.

  • when Your per-minute-income and power get too high (or low) the numbers will now be abbreviated

  • stone quarries will now display the correct maintenance costs

  • sulphur mines will now tell You how much money they cost and not just about the fact THAT they cost money :P

Source

Steam News / 5 December 2019

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