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Steam News26 November 20196y ago

Update #4

Good evening, traders, producers and consumers! Here are the patchnotes for update 1.0.1! Major changes: - Added caps for challenges. This will now nicely be shown when You reach that cap.

Full notes

Full Haprokon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes5 removals
  • Gameplay
  • UI and audio
  • Fixes
addedAdded caps for challenges. This will now nicely be shown when You reach that cap.
addedWhen in the overview of a consumption-category (where You can for example see the list of all the fruits that make Your people happy) You can now click on the bars which will immediately make You jump to that corresponding good!
removedhaving too much many will no longer reset the game. Thank god!
fixedwhen building a house for Your people of which there were 0 before it will now correctly show the satisfaction bars of these people.
removeda delivery quest will no longer require You to have x+1 in storage of the good to be delivered when the amount to be delivered is x.
changedthe resource screen will now be updated when an expedition is finished and the resource screen is open

Good evening, traders, producers and consumers!

Here are the patchnotes for update 1.0.1!

Major changes:

  • - Added caps for challenges. This will now nicely be shown when You reach that cap.

  • - When in the overview of a consumption-category (where You can for example see the list of all the fruits that make Your people happy) You can now click on the bars which will immediately make You jump to that corresponding good!

Minor changes and fixes:

  • - having too much many will no longer reset the game. Thank god!

  • - when building a house for Your people of which there were 0 before it will now correctly show the satisfaction bars of these people.

  • - a delivery quest will no longer require You to have x+1 in storage of the good to be delivered when the amount to be delivered is x.

  • - the resource screen will now be updated when an expedition is finished and the resource screen is open

  • - Electrolysis Laboratories will no longer require too much power

  • - Electronics Factories will now consume power as shown.

  • - The achievement 'population explosion' will now hopefully trigger correctly. Should You already have a game started and 500 people in Your city it will unfortunately give You this achievement now :(

Minor errors / typos:

  • - Leather Factories will no longer ask for wool when leather is missing.

  • - Ammonia Reactors will no properly ask for hydrogen, not water.

Known problems: I am very aware of a problem that causes the game to simply stop time. Should that ever happen (seen, when the bars no longer move, no more money is earned and no goods are consumed anymore) simply quit and restart the game. I'm working on a fix for that and will upload as soon as possible!

Source

Steam News / 26 November 2019

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