Hub Now when starting a game, instead of being shown a UI for choosing a level, players will find themselves in a Hub. From this location, players can choose what chapter to start and also see their progress.
In this update3
Full notes
Full Happy Sawland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
UI and audio
Gameplay
changedHubNow when starting a game, instead of being shown a UI for choosing a level, players will find themselves in a Hub. From this location, players can choose what chapter to start and also see their progress. There is 4 possible paths for a player to choose. The difficulty of each chapter is represented by a number of black flags. Each chapter has its own representation of the progress made - total levels complete and quantity of stars collected. The Hub also contains a switcher for difficulty that is located to the right of the spawn point and a switcher for enabling/disabling checkpoints to the left. The Hub has its own musical track. This addition should help the immersion.
changedVisual OverhaulLighting has been improved.
changedVisual OverhaulIncreased water reflections resolution.
changedVisual OverhaulUI visual improvements.
addedVisual OverhaulAdded helpful in-world hints for player input.
Happy Sawland changes
changedNow when starting a game, instead of being shown a UI for choosing a level, players will find themselves in a Hub. From this location, players can choose what chapter to start and also see their progress. There is 4 possible paths for a player to choose. The difficulty of each chapter is represented by a number of black flags. Each chapter has its own representation of the progress made - total levels complete and quantity of stars collected. The Hub also contains a switcher for difficulty that is located to the right of the spawn point and a switcher for enabling/disabling checkpoints to the left. The Hub has its own musical track. This addition should help the immersion.
changedLighting has been improved.
changedIncreased water reflections resolution.
changedUI visual improvements.
addedAdded helpful in-world hints for player input.
Hub
Now when starting a game, instead of being shown a UI for choosing a level, players will find themselves in a Hub. From this location, players can choose what chapter to start and also see their progress. There is 4 possible paths for a player to choose. The difficulty of each chapter is represented by a number of black flags. Each chapter has its own representation of the progress made - total levels complete and quantity of stars collected. The Hub also contains a switcher for difficulty that is located to the right of the spawn point and a switcher for enabling/disabling checkpoints to the left. The Hub has its own musical track. This addition should help the immersion.
Visual Overhaul
All ground tiles have been redrawn from 16x16 to 24x24 with some additional tiles.