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Steam News15 December 20241y ago

Update Notes for Dec 15

After watching several streams and gathering player feedback, I've made some usability adjustments to improve the clarity and enjoyment of specific levels: Adjusted the trigger timing on the "Chairs" floor to provide a

Full notes

Full Happy Hotel update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedAdjusted the trigger timing on the "Chairs" floor to provide a little more breathing room. - Enhanced lighting on the multi-door floor to improve navigation and understanding. - Added audio cues to the Marco Polo floor for better player feedback. - Tweaked the "Ball" on the ball floor to feel less threatening. - Improved lighting on the water level to subtly guide forward progression.

Happy Hotel changes

changedAdjusted the trigger timing on the "Chairs" floor to provide a little more breathing room. - Enhanced lighting on the multi-door floor to improve navigation and understanding. - Added audio cues to the Marco Polo floor for better player feedback. - Tweaked the "Ball" on the ball floor to feel less threatening. - Improved lighting on the water level to subtly guide forward progression.

After watching several streams and gathering player feedback, I've made some usability adjustments to improve the clarity and enjoyment of specific levels:

  • Adjusted the trigger timing on the "Chairs" floor to provide a little more breathing room. - Enhanced lighting on the multi-door floor to improve navigation and understanding. - Added audio cues to the Marco Polo floor for better player feedback. - Tweaked the "Ball" on the ball floor to feel less threatening. - Improved lighting on the water level to subtly guide forward progression.

Source

Steam News / 15 December 2024

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