Full notes
Full Happy Hotel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Happy Hotel changes
After watching several streams and gathering player feedback, I've made some usability adjustments to improve the clarity and enjoyment of specific levels:
Adjusted the trigger timing on the "Chairs" floor to provide a little more breathing room. - Enhanced lighting on the multi-door floor to improve navigation and understanding. - Added audio cues to the Marco Polo floor for better player feedback. - Tweaked the "Ball" on the ball floor to feel less threatening. - Improved lighting on the water level to subtly guide forward progression.
Source
Changelog.gg summarizes and formats this update. How we read updates.
