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Steam News3 April 20215y ago

Update 3/30/21

So after Happy Bones was finished and having play tested it so many times, I began thinking to myself what I could do to make the game even more interesting.

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  • Gameplay
addedSo after Happy Bones was finished and having play tested it so many times, I began thinking to myself what I could do to make the game even more interesting. I had a lot of options but a few weeks back I was thinking about what I liked about other RPG's with this particular front-view battle style. Then I was like "Yo, what if these enemies moved? What if they growled at the screen and the maggots squirmed and stuff?" And we were off. I began adding basic 3-5 frame animations for most of the enemies in the game, so when you get into a fight with any of them they have a little more life now and I've gotten a lot of awesome feedback on it!
addedSo here's a few .gif loops below of some enemies and how they look when you encounter them in battle! They certainly add a little extra flare to the encounter :) Hope you like them and look forward to you seeing them in game in a few weeks ːojseagullː

Happy Bones changes

addedSo after Happy Bones was finished and having play tested it so many times, I began thinking to myself what I could do to make the game even more interesting. I had a lot of options but a few weeks back I was thinking about what I liked about other RPG's with this particular front-view battle style. Then I was like "Yo, what if these enemies moved? What if they growled at the screen and the maggots squirmed and stuff?" And we were off. I began adding basic 3-5 frame animations for most of the enemies in the game, so when you get into a fight with any of them they have a little more life now and I've gotten a lot of awesome feedback on it!
addedSo here's a few .gif loops below of some enemies and how they look when you encounter them in battle! They certainly add a little extra flare to the encounter :) Hope you like them and look forward to you seeing them in game in a few weeks ːojseagullː

So after Happy Bones was finished and having play tested it so many times, I began thinking to myself what I could do to make the game even more interesting. I had a lot of options but a few weeks back I was thinking about what I liked about other RPG's with this particular front-view battle style. Then I was like "Yo, what if these enemies moved? What if they growled at the screen and the maggots squirmed and stuff?" And we were off. I began adding basic 3-5 frame animations for most of the enemies in the game, so when you get into a fight with any of them they have a little more life now and I've gotten a lot of awesome feedback on it!

That being said...

Not all of the enemies will likely have animations upon the game being launched, it was a late game development decision but I'm certainly dedicated to getting it done over the course of a few updates.

So here's a few .gif loops below of some enemies and how they look when you encounter them in battle! They certainly add a little extra flare to the encounter :) Hope you like them and look forward to you seeing them in game in a few weeks ːojseagullː

Source

Steam News / 3 April 2021

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