What changed
0 fixes0 additions3 changes1 removal
changedWhat's Changed:Vertically designed level to make the falls less brutal and time to reset reduced
removedMovement Changes:Removed the ability for the player to move while ascending as this was not an intended movement mechanic but many started to use it but would make them fall later in the course causing fustration.
changedMovement Changes:Polished the movement and jump mechanic allowing for simultaneous pressing and within ~0.1 seconds of each other.
changedThank you!The 800+ of you that have played the demo have provided me with incredibly useful feedback for the pain points you all had during the original demo (many with the flag poles). I will work on improving Handstand Hank taking in your feedback from your gameplay and videos online so that the final release can be a better experience for you all!
Handstand Hank changes
changedVertically designed level to make the falls less brutal and time to reset reduced
removedRemoved the ability for the player to move while ascending as this was not an intended movement mechanic but many started to use it but would make them fall later in the course causing fustration.
changedPolished the movement and jump mechanic allowing for simultaneous pressing and within ~0.1 seconds of each other.
changedThe 800+ of you that have played the demo have provided me with incredibly useful feedback for the pain points you all had during the original demo (many with the flag poles). I will work on improving Handstand Hank taking in your feedback from your gameplay and videos online so that the final release can be a better experience for you all!
What's Changed:
A clearer tutorial section teaching short jumps
Vertically designed level to make the falls less brutal and time to reset reduced
Safety catches so hard mode is more forgiving now.
Movement Changes:
Removed the ability for the player to move while ascending as this was not an intended movement mechanic but many started to use it but would make them fall later in the course causing fustration.
Polished the movement and jump mechanic allowing for simultaneous pressing and within ~0.1 seconds of each other.
Thank you!
The 800+ of you that have played the demo have provided me with incredibly useful feedback for the pain points you all had during the original demo (many with the flag poles). I will work on improving Handstand Hank taking in your feedback from your gameplay and videos online so that the final release can be a better experience for you all!