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Steam News7 November 20232y ago

Hand2Hand Pre-alpha 0.1.0.6

Greetings bored mortals. I am happy to share with you today an improved version in the back end. The menu can now manage controllers for a smoother transition from keyboard only.

In this update14

Full notes

Full Hand2Hand update

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Repeated intro

Greetings bored mortals. I am happy to share with you today an improved version in the back end. The menu can now manage controllers for a smoother transition from keyboard only. However, combat might feel different than previously, notably because of the several changes in physics and feedback signs. I can say Hand2Hand finished its copper age and entered a bronze age. The base is still crude but all of the polishing is starting to pay off !

What changed

2 fixes5 additions11 changes4 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedGreetings bored mortals. I am happy to share with you today an improved version in the back end. The menu can now manage controllers for a smoother transition from keyboard only. However, combat might feel different than previously, notably because of the several changes in physics and feedback signs. I can say Hand2Hand finished its copper age and entered a bronze age. The base is still crude but all of the polishing is starting to pay off !
removedUI and UX☼ Screenshots can be taken in battle with Shift+F, they cannot be taken elsewhere that way yet. ☼ Deleted old loading remnants, especially from unloading screens. ☼ Game version in battle gets a darker color if on top of a bright HUD. ☼ Inputs are no longer detected if the window is not active. ☼ Game ready to start text glows like in other menus. ☼ Controls last only one frame instead of several. ☼ Return and Escape are no longer available player keys in control settings. ☼ Player 2 can no longer navigate in menu, except for its own class selection.
addedController☼ They can be used to navigate in menus. ► Attack to select ► Heavy to cancel ► Jump to escape
changedHUD☼ Quickly fades to the hurt color instead of snapping into when taking damage. ☼ If the player color is too bright, the HUD glows into red instead of white ☼ If the player color is green, the HP bars are by default of its player color (orange for right, blue for left).
removedHUD☼ If the player color is yellow, the back transition HP bar is orange. ☼ Player class icon covers a bit better its area ☼ Player class icon has a dark gray background in battle (galleries unchanged) ☼ Player class icon also shakes when damaged, but is still anchored to the HUD and with a lower power. ☼ The HUD piling up no longer depends on who’s attacking, it is based on the player number instead.
changedClass gallery☼ Selected class switches randomly within its idle animations, like in battle. ☼ Class icons in lists and grids are bigger when selected. ☼ Unreleased classes icon has a transparent and orange background.
☼ Third side : ► Duration2524☼ Third side : ► Duration decreased, nerf☼ Second side added ☼ Back and up both recovery1020☼ Second side added ☼ Back and up both recovery increased, buff☼ Damage1512☼ Damage decreased, nerf☼ Damage reduced from 15 to 12 ☼ Recovery10050☼ Damage reduced from 15 to 12 ☼ Recovery decreased, nerf

Hand2Hand changes

changedGreetings bored mortals. I am happy to share with you today an improved version in the back end. The menu can now manage controllers for a smoother transition from keyboard only. However, combat might feel different than previously, notably because of the several changes in physics and feedback signs. I can say Hand2Hand finished its copper age and entered a bronze age. The base is still crude but all of the polishing is starting to pay off !
removed☼ Screenshots can be taken in battle with Shift+F, they cannot be taken elsewhere that way yet. ☼ Deleted old loading remnants, especially from unloading screens. ☼ Game version in battle gets a darker color if on top of a bright HUD. ☼ Inputs are no longer detected if the window is not active. ☼ Game ready to start text glows like in other menus. ☼ Controls last only one frame instead of several. ☼ Return and Escape are no longer available player keys in control settings. ☼ Player 2 can no longer navigate in menu, except for its own class selection.
added☼ They can be used to navigate in menus. ► Attack to select ► Heavy to cancel ► Jump to escape
changed☼ Quickly fades to the hurt color instead of snapping into when taking damage. ☼ If the player color is too bright, the HUD glows into red instead of white ☼ If the player color is green, the HP bars are by default of its player color (orange for right, blue for left).
removed☼ If the player color is yellow, the back transition HP bar is orange. ☼ Player class icon covers a bit better its area ☼ Player class icon has a dark gray background in battle (galleries unchanged) ☼ Player class icon also shakes when damaged, but is still anchored to the HUD and with a lower power. ☼ The HUD piling up no longer depends on who’s attacking, it is based on the player number instead.

UI and UX

☼ Screenshots can be taken in battle with Shift+F, they cannot be taken elsewhere that way yet. ☼ Deleted old loading remnants, especially from unloading screens. ☼ Game version in battle gets a darker color if on top of a bright HUD. ☼ Inputs are no longer detected if the window is not active. ☼ Game ready to start text glows like in other menus. ☼ Controls last only one frame instead of several. ☼ Return and Escape are no longer available player keys in control settings. ☼ Player 2 can no longer navigate in menu, except for its own class selection.

Controller

☼ They can be used to navigate in menus. ► Attack to select ► Heavy to cancel ► Jump to escape

HUD

☼ Quickly fades to the hurt color instead of snapping into when taking damage. ☼ If the player color is too bright, the HUD glows into red instead of white ☼ If the player color is green, the HP bars are by default of its player color (orange for right, blue for left).

☼ If the player color is yellow, the back transition HP bar is orange. ☼ Player class icon covers a bit better its area ☼ Player class icon has a dark gray background in battle (galleries unchanged) ☼ Player class icon also shakes when damaged, but is still anchored to the HUD and with a lower power. ☼ The HUD piling up no longer depends on who’s attacking, it is based on the player number instead.

Player color

☼ Right player (orange) has a yellow alternate color if the opponent is either red or orange ☼ Left player (blue) has a white alternate color if the opponent is either blue or lightblue ☼ Player 2 will switch to an alternate color if the player 1 has a close one instead of an exact one. This would make sure both player have different colors as much as possible. ☼ Player shadows are slightly tinted by its color

Wind effects

☼ On too bright backgrounds wind effects have a more intense color

☼ Affected terrains are College and Boardgame club.

Debug commands

The previous system needed to press shift and release another key. Now it is when the key is just pressed.

☼ Selected class switches randomly within its idle animations, like in battle. ☼ Class icons in lists and grids are bigger when selected. ☼ Unreleased classes icon has a transparent and orange background.

☼ Player selection in 1vBot can be canceled by the heavy attack command, and left with jump.

Combat

Recovery

Instead of being grayed out, the player flickers between 3 colors : dark gray, gray and grayed player color. This makes already gray players able to see if they are recovering or not.

Pushes

When a player is stunned, received pushes are a bit stronger in the horizontal axis.

Chopstick

Side - Side - Side

☼ The second and third sides are now reworked. ☼ The second side has more movement amplitude. ☼ Third side : ► Duration reduced from 25 to 24 frames ► No longer has combo shortcut ► Slightly moves downwards at the end so the combo finishes on the ground and doesn’t waste few frames of landing while the had could not attack before.

Ballpen

☼ New swish sounds for large swings ☼ Black stance (default) has an even more intense color.

Side - Back - Up - Side

☼ Second side added ☼ Back and up both recovery increased from 10 to 20

Side - Back - Up - [Neutral]

☼ Fixed wind effect positions at animation frame 3

Down [Neutral]

☼ Reduced push

Heavy

☼ Damage reduced from 15 to 12 ☼ Recovery reduced from 100 to 50 frames This attack had too much risk for a poor DPS, since the ballpen doesn’t have a combo yet here. Now the attack can be repeated more frequently with a slightly lower gain to compensate.

Unarmed

Heavy - Neutral - Side

☼ The Heavy pushes less towards the air, light enemies might no longer absurdly fly above the battle area ☼ The side pushes more towards the front

Gluestick

☼ Move front reworked. ☼ Hit reworked.

Side

☼ Reworked. ☼ Movement increased from -70 (-90 max) to -150 (fix) ☼ Damage at frame 6 reduced from 7 to 6 ☼ Duration reduced from 53 to 43

Side [Side]

Ground hitting sound now coherent with newer gluestick hit sounds. Neutral [Neutral] Ground hitting sound now coherent with newer gluestick hit sounds.

Hexkey

☼ Steel stance (default) has a black alternate color. ☼ Aluminum stance has a yellow alternate color. ☼ Added a second idle animation

Back

☼ Duration reduced from 83 to 68 frames ☼ Recovery reduced from 50 to 30 frames This increases its reactivity and reduces its overall risk. The DPS is increased as the animation can be spammed more frequently.

Down - Up

Down

☼ Stuns during frame 4 and 5 for 20 and 10 frames. ☼ The hitbox of the ground shockwave has been raised by 40 pixels to allow better hitting, but the pushing power is lower to compensate.

Up

☼ Stuns during all of its active frames for 20 and 10 frames. ☼ Pushes upwards in diagonal

Heavy - Heavy

Added. The hexkey has now all minimal animations !

Behind the scenes

☼ Frames and animations are now indexed as well for optimisation improvements.

Bug fixes

☼ [Demo ?] Heal command (shift+2) heals both player at base max HP but not their class & stance max HP Fixed. ☼ [0.1.?] Debug command only activates only after doing it then releasing shift again Fixed. ☼ [0.1.?] Cannot Alt+F4 if not in debug mode enabled in battle Fixed. ☼ [0.1.0.3] Player color intensity is not applied to its HUD color Fixed ☼ [0.1.0.3] Player color intensity picked the default stance’s no matter the selected stance Fixed. ☼ [0.1.0.4c] Leaving the 1v1 selection screen with escape starts the return sound each frame while pressed Fixed. ☼ [0.1.0.5] When two players grab each other, they become both stuck until the game is aborted Partially fixed : when both grabbed they continue their animations, and thus their eventual forced movements. Expect some funky behaviors ! ☼ [0.1.0.5] Gluestick Side [Side] Does not play its sound percussion sound Fixed. ☼ [0.1.0.5] Gluestick Neutral [Neutral] Does not play its sound percussion sound Fixed. ☼ [0.1.0.5] Left player neutral and heavy combo icons in battle were flipped to the wrong location when both player uses them Fixed. ☼ [0.1.0.5a] When a player switches to another animation, the movement of the very first frame could not go underground Fixed. ☼ [0.1.0.5b] Slomo does not slow down the displayed timer Fixed, it will also go 5x slower as intended.

Known issues

☼ [Demo] Credit text are cut in smaller windows ☼ [Demo] Gravity kicks in only when a movement attack ends ☼ [0.1] Controllers are only detected at game start ☼ [0.1.0.3] It is difficult to go back to the game window after switching to another ☼ [0.1.0.3] Cannot move the window in windowed mode, or at least it is very difficult ☼ [0.1.0.4b] Picking 50FPS or bellow could break a bit the physics ☼ [0.1.0.4b] When the game lags the physics breaks a bit ☼ [0.1.0.4c] Cannot select exclusive stance from random/mirror class in bot selection ☼ [0.1.0.5] x86 version unavailable until further notice

Source

Steam News / 7 November 2023

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