Full notes
Full Hand of Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Compatibility
- Fixes
- Balance
- Performance
Hand of Fate changes
Work is ongoing behind the scenes on more content. However we're still tracking and fixing bugs you've been reporting in the forums. This is a minor patch that addresses some smaller issues we've been able to quickly deal with. Again thank you for all your feedback and bugs.
OpenGL skin shader workaround for OS X/Linux
Add a game cube controller windows profile
Update our XInput dll
Add some ps3 ds3 controller profiles back in
Fix ds4 option button on Win/OS X/Linux
Try a fix for gamepad vibration getting stuck on
Fixed multiple 'haunted' curses leaving cards on the screen.
Fixed achievement VO when loading a saved game.
Updated stat cards so showing changes is consistent.
Fixed 'view card' VO playing from shop 'sell' menu items.
Fixed some VO.
Fixed 'skeleton king sword description (english only).
Moved/scaled spice models for food/gold.
Fixed 'skeleton king sword' so it can't lifesteal from totems.
Fixed spear traps so invisible hand can intercept them.
Reflecting a projectile now adds to the hit counter.
Fixed crash when dying and completing trap level simultaneously.
Fixed a unity crash enumerating network interfaces on Linux
Source
Changelog.gg summarizes and formats this update. How we read updates.
