Full notes
Full Hand of Fate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- Balance
Hand of Fate changes
Just posted a small patch, we're listening to your bugs and feedback and trying to improve things where we can. A massive thank you for all the feedback so far.
Updated input buffer window for all player actions.
Fixed midas appetite.
Updated player prone attacks to only require 2 hits before transition to finisher.
Added player transitions out of blocked reaction.
Added lizardman interrupt attack when counter attack lands.
Removed skeleton/lizardman blocking of counter attacks.
Fix text for asleep and Russian menu
Fixed lizardman king/queen descriptions (English only).
Stop incorrectly detecting lots of pads as ps3 ds3s
Fixed court card token icon on subsequent runs.
Fixed cards in the shop flipping when using the mouse to select them.
Fixed nav mesh in cave_level_01.
Fixed nav mesh bug during dealer battle.
Fixed 'ring of fulfilment' sometimes causing negative health.
Mess with the supported monitor aspects to see if we can support more. Maybe ultra widescreen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
