Full notes
Full Hand of Fate 2 update
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What changed
- Gameplay
- UI and audio
- Balance
- Workshop
- Fixes
Hand of Fate 2 changes
Combat Reforged (see Combat Reforged post for a complete list of changes )
All armours now have Bash abilities
Cooldowns on all artefacts have been greatly reduced
Improved the responsiveness of other actions after using an artefact.
Option to enable/disable Apprentice Mode in settings
Optional enemy health bars available in the settings menu (recommended!)
Combat balances
The default Precision Gambit beam in the precision gambit has been widened
If more than one zone is touching the beam when it stops, the best zone is chosen, i.e. Huge Success > Success > Failure > Huge Failure
Equipment and Blessing Rebalance
Enemy Rebalances
Goblin Clips have been removed as Endless Adventure bosses
Goblin Chiefs have been added as an Endless Adventure boss
Escape duration for Clips in the Endless boss fight have been increased
Companion damage and power rebalances
Modding UI
Created Mod Menu item to manage installed mods and highlight top rated mods on the Steam Workshop
Removed 'cog' icon from Load Game Dialog.
Select an empty slot in the Load Game Dialog to clone any existing slot, and enable mods if desired.
Mod Tools
Mod tools have been updated to require version 2017.4.2f2 of Unity.
Brimstone Challenges
Previously a few challenges had the ability to be played at a higher difficulty when certain equipment cards were included in your deck. These harder modes are now replayable even after the tokens have been won from the respective items.
Briarfolk Faction
Added Briarfolk faction and accompanying Endless Mode Adventure
Bug Fixes
Fixed a bug where enemies could change from light to heavy or heavy to light mid attack
Constant feedback when being hit when vulnerable vs invulnerable
Fixed a number of instances where multiple attackers could attack the player at the same time
Improved transitions to evade
Fixed a number of instances where input was lost transitioning from Armour Break strikes to other actions
Fixed issues with transitioning from Defend to other actions in certain scenarios (input was being ignored)
Fixed a bug where the Ogre could instantly escape his 'stuck' state and perform a heavy (red) attack
Fixed the Blacksmith encounter upgrading defence by the incorrect amount
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!
Source
Changelog.gg summarizes and formats this update. How we read updates.
