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Steam News18 July 20261mo ago

Playtest build v2014 - Challenges

Challenges - the first meta-progression So far, there is no sense of progression between runs in Hand Almighty.

Full notes

Full Hand Almighty update

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What changed

0 fixes1 addition19 changes0 removals
  • Events
  • Balance
  • Gameplay
changedChallenges - the first meta-progressionThis update introduces a page where you can see a list of challenges. These have varying difficulties, ranging from Common to Mythic (there's only one Mythic challenge and it is possible, albeit ridiculous). Some challenges have multiple tiers.
changedChallenges - the first meta-progressionWhen you complete a challenge tier in-game, a little popup will appear telling you what you achieved.
changedChallenges - the first meta-progressionChallenge: kill X enemies
changedChallenges - the first meta-progressionChallenge: beat Castle with X medal
changedChallenges - the first meta-progressionChallenge: earn X gold
changedChallenges - the first meta-progressionChallenge: earn X gold in a single non-boss wave

Hand Almighty changes

changedThis update introduces a page where you can see a list of challenges. These have varying difficulties, ranging from Common to Mythic (there's only one Mythic challenge and it is possible, albeit ridiculous). Some challenges have multiple tiers.
changedWhen you complete a challenge tier in-game, a little popup will appear telling you what you achieved.
changedChallenge: kill X enemies
changedChallenge: beat Castle with X medal
changedChallenge: earn X gold

Challenges - the first meta-progression

So far, there is no sense of progression between runs in Hand Almighty. In the long-term, I want the various upgrades, power-ups, levels, Hands, and other items to be unlocked over time. I didn't want a generic XP system to unlock items - I wanted progression to be based on challenges that encourage you to play the game in fun or silly ways.

This update introduces a page where you can see a list of challenges. These have varying difficulties, ranging from Common to Mythic (there's only one Mythic challenge and it is possible, albeit ridiculous). Some challenges have multiple tiers.

When you complete a challenge tier in-game, a little popup will appear telling you what you achieved.

More challenges (and unlockable items connected to them) are on their way. For now, these are the initial challenges:

  • Challenge: kill X enemies

  • Challenge: beat Castle with X medal

  • Challenge: earn X gold

  • Challenge: earn X gold in a single non-boss wave

  • Challenge: push X enemies off the level

  • Challenge: push X enemies off the level in a single non-boss wave

  • Challenge: kill X Gold Gobblers before the end of the wave

  • Challenge: kill X enemies with Screamer explosions

  • Challenge: destroy X Spitter darts

  • Challenge: kill X enemies with Spitter darts

  • Challenge: kill X Dart Spitters with their own darts

  • Challenge: kill X Mole Men before they leave their molehill

  • Challenge: kill X red-shielded enemies simultaneously

  • Challenge: kill multiple Panthers with the same attack X times

  • Challenge: beat a wave without attacking or taking damage

  • Challenge: level up an upgrade to Level X

  • Challenges: collect X of each type of power-up

  • Challenge: complete a run with X cursed upgrades

  • Challenges: complete a run with each of the cursed upgrades

Hopefully, this will be a step towards improving Hand Almighty's replayability. Let me know if you find any bugs in the challenges and if you have any cool ideas for new ones.

Cheers!

James

Source

Steam News / 18 July 2026

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