What changed
0 fixes0 additions4 changes0 removals
changedEvent DetailsWe'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
changedEvent DetailsSee the testing initiatives below for what we'll be testing tonight.
changedTesting Initiatives/Test Patch NotesBug fixes to verify -- Overhaul of Duel queue system. -- Fixes for bad camera positions if walls were too close to spawn points. -- Major bug fix for animation issues with top/bottom body poses (impossible spine twisting, Exorcist style). -- Fix for Nagi's buff ability firing the FX twice. -- Fix for ninja victory pose desync with weapon. -- Major fix for end of match characters T-posing. -- AI bug fixes to pathing/staying closer to objectives. - Gameplay Changes -- FX updates to many class abilities. -- FX polish on scroll pickups. -- Audio polish/updates, especially to menus. - Item Store -- Added some new skins to test. The Shadow bundle is now complete and live. - Duel -- Dedicated duel servers will now reset if both players leave, allowing them to behave as "instances." -- A player leaving a duel match should grant victory to the remaining player. - UI -- Loading screens changed for all back to lobby to not be forced to 10s. This will improve flow if a server connection fails for whatever reason, of not forcing you to wait 10s to see the main menu.
changedTesting Initiatives/Test Patch NotesWe do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Hanako: Honor & Blade changes
changedWe'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
changedSee the testing initiatives below for what we'll be testing tonight.
changedBug fixes to verify -- Overhaul of Duel queue system. -- Fixes for bad camera positions if walls were too close to spawn points. -- Major bug fix for animation issues with top/bottom body poses (impossible spine twisting, Exorcist style). -- Fix for Nagi's buff ability firing the FX twice. -- Fix for ninja victory pose desync with weapon. -- Major fix for end of match characters T-posing. -- AI bug fixes to pathing/staying closer to objectives. - Gameplay Changes -- FX updates to many class abilities. -- FX polish on scroll pickups. -- Audio polish/updates, especially to menus. - Item Store -- Added some new skins to test. The Shadow bundle is now complete and live. - Duel -- Dedicated duel servers will now reset if both players leave, allowing them to behave as "instances." -- A player leaving a duel match should grant victory to the remaining player. - UI -- Loading screens changed for all back to lobby to not be forced to 10s. This will improve flow if a server connection fails for whatever reason, of not forcing you to wait 10s to see the main menu.
changedWe do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
Bug fixes to verify -- Overhaul of Duel queue system. -- Fixes for bad camera positions if walls were too close to spawn points. -- Major bug fix for animation issues with top/bottom body poses (impossible spine twisting, Exorcist style). -- Fix for Nagi's buff ability firing the FX twice. -- Fix for ninja victory pose desync with weapon. -- Major fix for end of match characters T-posing. -- AI bug fixes to pathing/staying closer to objectives. - Gameplay Changes -- FX updates to many class abilities. -- FX polish on scroll pickups. -- Audio polish/updates, especially to menus. - Item Store -- Added some new skins to test. The Shadow bundle is now complete and live. - Duel -- Dedicated duel servers will now reset if both players leave, allowing them to behave as "instances." -- A player leaving a duel match should grant victory to the remaining player. - UI -- Loading screens changed for all back to lobby to not be forced to 10s. This will improve flow if a server connection fails for whatever reason, of not forcing you to wait 10s to see the main menu.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame