Full notes
Full 鼠吃跑 Hamster, Eat, Run update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Maps
鼠吃跑 Hamster, Eat, Run changes
New
Collectible Merch System:
The Collectible Merch System will replace the OKR Effect rewards.
Each collectible merch corresponds to one of the previous reward buff effects.
The demo currently includes 30 Collectible Merch. More collectibles with unique effects will be available in the full release.
Improvements
Imporved the UI for Seasonal Buffs and Temporary Buffs, which are now displayed in the lower-left corner of the screen.
Added double check for important actions, including: Hoarding Level-Up reward selection; OKR reward selection; Returning to the title screen.
Added cheek pouch inventory quantity display to the info pop-ups for food, items, and merch, allowing players to better assess their current inventory.
Changed the archive unlock for items, dishes, locations, and merch to a global save system. Entries unlocked in one save file will remain visible in future save files.
Improved the guidance for checking food stored in the cheek pouch during eating stages. Added a display for the number of “Food Count on Field” to help players determine whether all food in the stage has been ate or retrived.
Improved feedback for several UI buttons.
(*All updates above are compatible with existing save files.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
