Full notes
Full Haloo update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! It has been busy with the development last couple months and there has been huge steps forward. A lot of the work has been focusing on the gameplay mechanics and weapon visuals, but also some noticeable changes are done to the UI and other aspects.
What changed
- UI and audio
- Events
- Gameplay
- Maps
GDWC
Haloo has been entered to the Game Development World Championship event for Indie game category. There was a big push to get the latest version for the event and also succeeded in that. If you would like to check out the GDWC page, here is the link: GDWC Haloo
Key development points
Small and active group of playtesters have been giving great feedback on where to improve. If you would like to give feedback and be a part of the games journey, consider joining the Discord.
Enemies
Changes to the way enemies move around the map Changes to the way enemies spawn Changes to how enemies deal damage
Weapons
7 different weapons Unique animations for shooting and reloading New stats for more variable runs
Maps
Changes to map layouts for better balance New pickups spawn in the maps Special pickup hiding on every map
A lot more has been worked on but it will be all revealed later when its more polished and we are getting closer to release date.
Thanks, Ellelel
Source
Changelog.gg summarizes and formats this update. How we read updates.
