Update log
Full Halo Infinite update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Balance
- Gameplay
Welcome to another edition of Forge Features! This series highlights notable maps, modes, and other creations from our talented Forge community. Bookmark your favorites using the links below for your next custom match.
The ghastly delights of Operation: Haloween II will emerge from their cryptums next week. To help set the mood, we’ve collected a mix of frightening Forge modes, hair-raising maps, and a few Halo: Reach throwbacks that capture the cozy feeling of autumnal nostalgia.
MORTIFYING MODES
Do you like scary movies? Check out this grindhouse double-feature of terrifying, community-made Infection variants for your next spooktacular custom match.
RA KUE’E STATION
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Forged by: Starkey213036, DanZama22, CardEwe1801
Invisible shades come for the living in this Infection variant inspired by Mixtec legend.
Those who would thwart Death must follow a guardian spirit through a series of nail-biter obstacles, wound the pursuing wraiths with sainted light, and reach the helipad to extract. There are better weapons along the path to salvation, but you’ll have to survive Death’s Infected emissaries long enough to obtain them. You might consider a brisk pace.
THE ABYSS
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Forged by: ArturBloodshot
This is one murderous maze! Survivors must scrounge through a dark labyrinth to find data cores and use them to activate generators hidden throughout its corridors. With ravenous Infected on your tail and a dwindling supply of oxygen, your team must work quickly to power all five generators and summon the freight elevator to escape.
If you’re looking for a solo scare, ArturBloodshot has deviously engineered the mode to automatically conjure a ferocious pack of AI Bots in a single-player lobby.
Pro tip: It may be tempting to scrounge weapons from the fallen Spartans in the halls, but they can make useful landmarks when you lose your way. There’s also no shame in hiding when monsters come prowling, so take note of good spots while searching.
SUPERB SLAYERS
Exciting arenas for free-for-all and Team Slayer matches. Use the links to add them to your Halo Infinit e bookmarks. This month’s selections feature two throwbacks to Halo: Reach in honor of its fifteenth anniversary.
SWORD BASE
Forged by: UneeQ TV, FOTUS, CHEF BLAMSEY, Mr Greencastle, Helioshasta, InfinityShot219, FOTUS SHADOW212
The Sword Base multiplayer map from Halo: Reach returns, rescaled to suit Halo Infinite ’s fast-paced combat. Despite the knockdown renovation, old hands will feel right at home with this map’s flowy exchanges, delighting in sliding across bridges, taking potshots through the atrium, or reigning over the proceedings with rockets from on high.
REFLECTION
Forged by: ZZENOMORE
A remake of Reflection from Halo: Reach that restores all the grandeur of the original in a larger, somehow more opulent setting. Marvel at the cushiony, paper-lined interiors, the impressive wood paneling, cathedral ceilings, roomy corridors—and the troupe of Spartans carelessly desecrating the water feature with spent bullet casings.
CAPTURE THE FUN
Capture the Flag maps for diehard risk-takers. Getting to the flag is half the fun, and these maps make the long road home just as consequential.
HIGH CASTLE
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Forged by: dumpstairs, JuggleUnicycle, CHL 007, ExOxD, BA55IME
A “vertical-meets-linear” map for multi-flag CTF. One team lords over the high castle, an industrial palace bored into a rocky summit, as their opponents storm out of a bunker at the other end of a deadly stretch of highway between them.
Whether you’re retrieving the castle’s
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