Halo Infinite
Steam News 9 September 20258mo ago

Invasion

Unstoppable force, meet immovable object. (At least, if you’re on defense you really hope you can embody that immovable object spirit.) It’s tactical, it’s intense, and it’s got just enough Halo: Reach DNA to make longt…

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Full Halo Infinite update

The complete published notes, normalized for clean reading and source attribution.

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0 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
changedUnstoppable force, meet immovable object. (At least, if you’re on defense you really hope you can embody that immovable object spirit.) It’s tactical, it’s intense, and it’s got just enough Halo: Reach DNA to make longtime fans feel right at home… Invasion has arrived!
addedOBJECTIVE OVERDRIVEAt its core, Invasion is an asymmetrical, one-sided objective mode pitting two teams of 8 against each other. Each team will get the chance to attack and defend for a total of two rounds. Each round is broken into 3 phases, and if you complete each phase, you get a point. The modes available for each phase are identical to those found in Reach, plus one new addition:
addedOBJECTIVE OVERDRIVEDeliver the Payload New to Invasion with Halo Infinite, delivering the payload will have you escorting a payload along a set trail to the end destination. When the enemy is contesting the payload, forward progress halts so keep that path clear! And don’t leave the payload behind or else it won’t progress. The more Spartans on the payload, the faster it progresses along the path. Worth noting that you can earn TWO points for delivering the payload to its final destination: One at the very end, naturally, but you’ll also earn a point when you reach the checkpoint.

Unstoppable force, meet immovable object. (At least, if you’re on defense you really hope you can embody that immovable object spirit.) It’s tactical, it’s intense, and it’s got just enough Halo: Reach DNA to make longtime fans feel right at home… Invasion has arrived!

Whether you’re storming the gates or desperately trying to keep them shut, Invasion turns every match into a showdown of Spartan grit and glorious chaos.

OBJECTIVE OVERDRIVE

At its core, Invasion is an asymmetrical, one-sided objective mode pitting two teams of 8 against each other. Each team will get the chance to attack and defend for a total of two rounds. Each round is broken into 3 phases, and if you complete each phase, you get a point. The modes available for each phase are identical to those found in Reach, plus one new addition:

  • Capture the Zone

    • As the name implies, this is a zone control style mode and your goal is to capture it before time runs out

  • Assault

    • Much as the normal Arena mode, you are bringing a bomb to the zone and aim to detonate it before the enemy team stops you

  • Core Delivery

    • If you played Reach, this is going to be a familiar objective where you are literally delivering the core to the enemy team’s base. In Infinite, this will be a Flag you are running to plant

  • Deliver the Payload

    • New to Invasion with Halo Infinite, delivering the payload will have you escorting a payload along a set trail to the end destination. When the enemy is contesting the payload, forward progress halts so keep that path clear! And don’t leave the payload behind or else it won’t progress. The more Spartans on the payload, the faster it progresses along the path.

      • Worth noting that you can earn TWO points for delivering the payload to its final destination: One at the very end, naturally, but you’ll also earn a point when you reach the checkpoint.

LOADOUT LOGIC

The setup will be UNSC vs. Banished-affected Spartans, very similar to the experience in Banished Slayer. Each phase will have multiple options to select from, so choose wisely.

Spartan Setups

Phase 1, UNSC Scout

  • MA5K Avenger

  • Frag Grenades

  • Threat Seeker

Phase 1, UNSC Sentry

  • MK50 Sidekick

  • Frag Grenades

  • Drop Wall

Phase 2, UNSC Warrior

  • MA40 Assault Rifle

  • MK50 Sidekick

  • Frag Grenades

  • Drop Wall

Phase 2, UNSC Operator

  • CQS48 Bulldog

  • Frag Grenades

  • Quantum Translocator

Phase 2, UNSC Skirmisher

  • VK78 Commando

  • MA5K Avenger

  • Frag Grenades

  • Thruster

Phase 3, UNSC Headhunter

  • BR75

  • VK78 Commando

  • Frag Grenades

  • Shroud Screen

Phase 3, UNSC Healer

  • CQS48 Bulldog

  • MK50 Sidekick

  • Frag Grenades

  • Repair Field

Phase 3, UNSC Marksman

  • Bandit Evo

  • MA40 Assault Rifle

  • Frag Grenades

  • Grappleshot

Phase 3, UNSC Sentinel

  • VK78 Commando

  • MA5K Avenger

  • Frag Grenades

  • Thruster

Phase 3, UNSC Heavy

  • MLRS-2 Hydra

  • MA40 Assault Rifle

  • Frag Grenades

  • Overshield

Banished Battle Kits

Just like the UNSC side, the Banished side also has loadout options that update each phase.

Phase 1, Banished Sentry

  • Mangler

  • Spike Grenades

  • Thruster

Phase 1, Banished Scout

  • Needler

  • Plasma Grenades

  • Active Camo

Phase 2, Banished Marksman

  • Vestige Carbine

  • Plasma Pistol

  • Spike Grenades

  • Repulsor

Phase 2, Banished Hunter

  • Heatwave

  • Spike Grenades

  • Drop Wall

Phase 2, Banished Sapper

  • Ravager

  • Needler

  • Plasma Grenades

  • Thruster

Phase 3, Banished Headhunter

  • Bandit Evo

  • Pulse Carbine

  • Spike Grenade

  • Grappleshot

Phase 3, Banished Warrior

  • CQS48 Bulldog

  • Mangler

  • Spike Grenade

  • Threat Sensor

Phase 3, Banished Sentinel

  • Sentinel Beam

  • Vestige Carbine

  • Spike Grenade

  • Repulsor

Phase 3, Banished Medic

  • Pulse Carbine

Source

Steam News / 9 September 2025

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